Пример #1
0
    private void Start()
    {
        targets = targetParent.GetComponentsInChildren <HandleTargetting>();

        float sum = 0;

        foreach (var target in targets)
        {
            sum += target.transform.position.y;
        }

        meanTargetInitalElevation = sum / targets.Length;

        spyderMovement = GetComponent <SpyderMovement>();
    }
Пример #2
0
 private void Start()
 {
     offset         = Vector3.up * 25;
     spyderMovement = GetComponent <SpyderMovement>();
 }