private void Start() { targets = targetParent.GetComponentsInChildren <HandleTargetting>(); float sum = 0; foreach (var target in targets) { sum += target.transform.position.y; } meanTargetInitalElevation = sum / targets.Length; spyderMovement = GetComponent <SpyderMovement>(); }
private void Start() { offset = Vector3.up * 25; spyderMovement = GetComponent <SpyderMovement>(); }