Пример #1
0
        protected override void LoadContent()
        {
            base.LoadContent();

            spriteBatch = new SpriteBatch(GraphicsDevice);

            spriteFont = Content.Load <SpriteFont>(FontName);
            Vector2 charPosition = new Vector2(Width / 2.0f, Height / 1.5f);

            foreach (var pair in Scmls)
            {
                string  scmlPath    = pair.Key;
                string  spriterName = pair.Value;
                string  data        = File.ReadAllText(scmlPath);
                Spriter spriter     = SpriterParser.Parse(data);

                foreach (SpriterEntity entity in spriter.Entities)
                {
                    var animator = new MonogameSpriterAnimator(entity, charPosition, spriteBatch, GraphicsDevice);
                    RegisterTextures(animator, spriter, spriterName);
                    animators.Add(animator);
                }
            }

            currentAnimator = animators.First();
            currentAnimator.EventTriggered += CurrentAnimator_EventTriggered;
        }
        public void Parse_IfAMatchIsNotFoundInParsers_NoAttemptWillBeMadeToParseTheData()
        {
            using (new SpriterParserTestScope())
            {
                var parser = new Mock <ISpriterParser>();
                parser.Setup(p => p.CanParse(It.IsAny <string>())).Returns(false);
                parser.Setup(p => p.Parse(It.IsAny <string>())).Returns((Spriter)null);

                SpriterParser.Parsers.Clear();
                SpriterParser.Parsers.Add(parser.Object);
                SpriterParser.Parse("DATA");

                parser.Verify(p => p.CanParse(It.IsAny <string>()), Times.Once);
                parser.Verify(p => p.Parse(It.IsAny <string>()), Times.Never);
            }
        }
Пример #3
0
        public static void CreateSpriter(string path)
        {
            string  data       = File.ReadAllText(path);
            Spriter spriter    = SpriterParser.Parse(data);
            string  rootFolder = Path.GetDirectoryName(path);

            string      name        = Path.GetFileNameWithoutExtension(path);
            SpriterData spriterData = CreateSpriterData(spriter, rootFolder, name);

            foreach (SpriterEntity entity in spriter.Entities)
            {
                GameObject go       = new GameObject(entity.Name);
                GameObject sprites  = new GameObject("Sprites");
                GameObject metadata = new GameObject("Metadata");

                SpriterDotNetBehaviour behaviour = go.AddComponent <SpriterDotNetBehaviour>();
                behaviour.UseNativeTags = UseNativeTags;
                if (HasSound(entity))
                {
                    go.AddComponent <AudioSource>();
                }

                sprites.SetParent(go);
                metadata.SetParent(go);

                ChildData cd = new ChildData();
                CreateSprites(entity, cd, spriter, sprites);
                CreateCollisionRectangles(entity, cd, spriter, metadata);
                CreatePoints(entity, cd, spriter, metadata);

                behaviour.EntityIndex = entity.Id;
                behaviour.enabled     = true;
                behaviour.SpriterData = spriterData;
                behaviour.ChildData   = cd;

                CreatePrefab(go, rootFolder);

                EntityImported(entity, go);
            }

            if (UseNativeTags)
            {
                CreateTags(spriter);
            }
        }
 public void Parse_WithNullOrEmptyData_ReturnsNull(string data, string because)
 {
     SpriterParser.Parse(data).Should().BeNull(because);
 }