Пример #1
0
    public static Vector2 LeftOfEnemyPositionRelativeToSelfSpriteColliderSize(SpriteRectangleColliderData SelfSpriteCollider, GameObject TargetGO)
    {
        Bounds  EnemyBounds = TargetGO.GetComponent <Collider2D>().bounds;
        Bounds  SelfBounds  = SelfSpriteCollider.GetRectBoxColliderBounds;
        Vector2 Position    = new Vector2(EnemyBounds.min.x - (SelfBounds.max.x - SelfBounds.center.x), EnemyBounds.min.y + (SelfBounds.center.y - SelfBounds.min.y));

        return(Position);
    }
Пример #2
0
 public static void MoveUnitToBottomLeftSideOfEnemy(SpriteRectangleColliderData SelfSpriteCollider, GameObject EnemyGO, GameObject ThisGO, float speed)
 {
     ThisGO.transform.position = Vector2.MoveTowards(ThisGO.transform.position, UnitUtils.LeftOfEnemyPositionRelativeToSelfSpriteColliderSize(SelfSpriteCollider, EnemyGO), Time.deltaTime * speed);
 }