Пример #1
0
 public void Update()
 {
     if (m_WasKicked)
     {
         if (GetAbsoluteParentRoom() == null)
         {
             m_WasKicked           = false;
             willDefinitelyExplode = true;
             SelfDestructOnKick();
         }
         FlippableCover m_Table = GetComponent <FlippableCover>();
         if (m_Table)
         {
             if (m_Table.IsBroken)
             {
                 m_WasKicked           = false;
                 willDefinitelyExplode = true;
                 SelfDestructOnKick();
             }
         }
     }
     if (m_shouldDisplayOutline)
     {
         int num;
         DungeonData.Direction inverseDirection = DungeonData.GetInverseDirection(DungeonData.GetDirectionFromIntVector2(GetFlipDirection(m_lastInteractingPlayer.specRigidbody, out num)));
         if (inverseDirection != m_lastOutlineDirection || sprite.spriteId != m_lastSpriteId)
         {
             SpriteOutlineManager.RemoveOutlineFromSprite(sprite, false);
             SpriteOutlineManager.AddSingleOutlineToSprite <tk2dSprite>(sprite, DungeonData.GetIntVector2FromDirection(inverseDirection), Color.white, 0.25f, 0f);
         }
         m_lastOutlineDirection = inverseDirection;
         m_lastSpriteId         = sprite.spriteId;
     }
     if (leavesGoopTrail && specRigidbody.Velocity.magnitude > 0.1f)
     {
         m_goopElapsed += BraveTime.DeltaTime;
         if (m_goopElapsed > goopFrequency)
         {
             m_goopElapsed -= BraveTime.DeltaTime;
             if (m_goopManager == null)
             {
                 m_goopManager = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(goopType);
             }
             m_goopManager.AddGoopCircle(sprite.WorldCenter, goopRadius + 0.1f, -1, false, -1);
         }
         if (AllowTopWallTraversal && GameManager.Instance.Dungeon.data.CheckInBoundsAndValid(sprite.WorldCenter.ToIntVector2(VectorConversions.Floor)) && GameManager.Instance.Dungeon.data[sprite.WorldCenter.ToIntVector2(VectorConversions.Floor)].IsFireplaceCell)
         {
             MinorBreakable component = GetComponent <MinorBreakable>();
             if (component && !component.IsBroken)
             {
                 component.Break(Vector2.zero);
                 GameStatsManager.Instance.SetFlag(GungeonFlags.FLAG_ROLLED_BARREL_INTO_FIREPLACE, true);
             }
         }
     }
 }