void ChangeLane() { Vector3 newPos = transform.position; newPos.y = Lanes.GetLane(LaneNo).transform.position.y; SpriteOrderSetter orderSetter = new SpriteOrderSetter(GetComponent <SpriteRenderer>(), GetLaneNo()); transform.position = newPos; }
public void ChangeOrder() { SpriteOrderSetter setter = new SpriteOrderSetter(GetComponent <SpriteRenderer>(), LaneNo); }