/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { Paused = false; //Initialize each argument before sending it to contentloader //Controller initialization keyboardController = new KeyboardController(); keyboardController2 = new KeyboardController(); gamePadController = new GamePadController(); keyboardController2.AddCommand((char)Keys.P, new PauseUnpauseGameCommand(this)); keyboardController2.AddCommand((char)Keys.Q, new QuitCommand(this)); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); spriteMaster = new SpriteMaster(new SpriteBatch(GraphicsDevice), new SpriteBatch(GraphicsDevice)); //Collision initialization collisionGrid = new CollisionGrid(); //Load font font = Content.Load <SpriteFont>("Font"); //load hud hud = new HUD(GraphicsDevice, font); //New Contentloader method should make Game1 easier to follow. ContentLoader contentLoader = new ContentLoader(Content, GraphicsDevice, this, graphics, spriteMaster, keyboardController, gamePadController, collisionGrid, hud); contentLoader.LoadGameContents(checkpointCoords); //this.camera = contentLoader.GetCamera(); this.spriteMaster = contentLoader.GetSpriteMaster(); }
public void ResetGame() { if (hud.Lives > 0) { spriteBatch.Dispose(); spriteMaster.Dispose(); collisionGrid = null; keyboardController = new KeyboardController(); gamePadController = new GamePadController(); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); spriteMaster = new SpriteMaster(new SpriteBatch(GraphicsDevice), new SpriteBatch(GraphicsDevice)); //Collision initialization collisionGrid = new CollisionGrid(); //New Contentloader method should make Game1 easier to follow. ContentLoader contentLoader = new ContentLoader(Content, GraphicsDevice, this, graphics, spriteMaster, keyboardController, gamePadController, collisionGrid, hud); contentLoader.LoadGameContents(this.checkpointCoords, hud.Points, hud.Coins, hud.Lives); //this.camera = contentLoader.GetCamera(); this.spriteMaster = contentLoader.GetSpriteMaster(); } else { gameIsOver = true; } }
public SpriteMaster() { Self.AssertNull(); Self = this; Garbage.EnterNonInteractive(); //SteamHelper.Init(); MemoryMonitor = new(); var assemblyPath = Assembly.Location; assemblyPath = Path.GetDirectoryName(assemblyPath); // Compress our own directory if (assemblyPath is not null) { DirectoryExt.CompressDirectory(assemblyPath, force: true); } }