public async override Task Load(ResourcePool pool, CancellationToken token) { buffer = await pool.GetBuffer(); var loader = new SpriteLoader(BufferUsageHint.DynamicDraw, buffer); tileSet.LoadTileMap(loader, mapIndices, depth); sprites = loader.Load(); }
// Use this for initialization void Start() { State = TurnState.Draw; m_CurrentPlayer = 0; DiceObject diceObject = Resources.Load <DiceObject>("Prefabs/Dice"); List <DiceObject> dice = new List <DiceObject>(); SpriteLoader.Load(); DiceFaceLoader.Load(); DiceFace[] faces = new DiceFace[6]; for (int i = 1; i < 7; i++) { faces[i - 1] = DiceFaceLoader.Get("DebugCat-" + i); //new PlayFace(i, i, i, FaceType.Play, Color.black, Color.cyan, "DEFAULT-" + i, MaterialLoader.Get("DebugCat")); DiceFaceLoader.Serialise(faces[i - 1]); } for (int i = 0; i < 18; i++) { DiceObject instance = GameObject.Instantiate <DiceObject>(diceObject); instance.SetFaces(faces); instance.transform.position = new Vector3(-10.0f, 2.0f, -10.0f); instance.GetComponent <Rigidbody>().isKinematic = true; dice.Add(instance); } m_Players = new List <BasePlayer>(); CreatePlayer(dice, typeof(ControllingPlayer)); }
public static Button Create(XmlReader reader, IWidget parent = null) { Button button = new Button(); button.ReadElement(reader, parent); String type = reader.GetAttribute("type"); button.SetParent(parent); while (reader.Read()) { if (reader.NodeType == XmlNodeType.Element) { switch (reader.Name) { case "Text": button.Text = reader.ReadElementContentAsString(); break; case "Sprite": Sprite sprite = SpriteLoader.Load(new SpriteInfo(reader)); button.backgroundComponent.sprite = sprite; //button.backgroundComponent.color = new Color(0, 1, 0, 0.5f); //button.buttonComponent.colors. = new ColorBlock(); //color break; default: XmlReader subReader = reader.ReadSubtree(); GUIController.ReadElement(subReader, button); subReader.Close(); break; } } } switch (type) { case "sliced": default: button.backgroundComponent.type = Image.Type.Sliced; break; case "simple": button.backgroundComponent.type = Image.Type.Simple; button.backgroundComponent.preserveAspect = true; break; } return(button); }
// Use this for initialization void Start() { dropDown.options.Clear(); dropDownAtlas.options.Clear(); foreach (string iconName in iconNames) { Dropdown.OptionData optionData = new Dropdown.OptionData(iconName); dropDown.options.Add(optionData); dropDownAtlas.options.Add(optionData); } dropDown.onValueChanged.AddListener((index) => { var selectName = iconNames[index]; Log.Info("切换{0},{1}", selectName, index); var spriteLoader = SpriteLoader.Load(string.Format("uiatlas/button/{0}.png", selectName), (isOk, loadSprite) => { if (isOk) { targetImage.sprite = loadSprite; targetImage.SetNativeSize(); Log.Info("图片加载完成:{0}", selectName); } }); if (!spriteLoaders.ContainsKey(spriteLoader.Path)) { spriteLoaders.Add(spriteLoader.Path, spriteLoader); } }); //从spriteAtlas加载 dropDownAtlas.onValueChanged.AddListener((index) => { var selectName = iconNames[index]; Log.Info("切换{0},{1}", selectName, index); var atlasPath = "uiatlas/buttonatlas.spriteatlas"; atlasLoader = KSpriteAtlasLoader.Load(atlasPath, selectName, (isOk, loadSprite) => { if (isOk) { targetImage.sprite = loadSprite; targetImage.SetNativeSize(); Log.Info("图片加载完成:{0}", selectName); } }); }); btnReleaseAtlas.onClick.AddListener(RelaseAtlasLoader); btnRelease.onClick.AddListener(RelaseSpriteLoader); }
protected override void DoProcess(string resourcePath) { var loader = SpriteLoader.Load(resourcePath, (isOk, sprite) => { if (!IsDestroy) { var spriteRenderer = DependencyComponent as SpriteRenderer; Debuger.Assert(spriteRenderer); spriteRenderer.sprite = sprite; } OnFinishLoadDependencies(gameObject); // 返回GameObject而已哦 }); this.ResourceLoaders.Add(loader); }
void PreInit() { inputController = gameObject.AddComponent <MouseAndKeyboardController>(); inputController.worldController = this; creativeController = gameObject.AddComponent <CreativeController>(); creativeController.worldController = this; cameraController = gameObject.GetComponent <CameraController>(); cameraController.worldController = this; SpriteLoader.Load(); new LUA.ScriptLoader(); guiController = gameObject.AddComponent <GUIController>(); guiController.worldController = this; }
//see Triangle2DDrawTest for a general tutorial of the resource loading pattern public override void OnLoad(GameState state) { base.OnLoad(state); var tex = Texture.Allocate(); tex.LoadImageFile("assets/sprite-example.png"); var loader = new SpriteLoader(BufferUsageHint.DynamicDraw, VertexBuffer.Allocate()); //TODO: test depth sorting loader.AddSprite( tex, new Vector2(0, 0), //sprite position (top-left corner) new Rectangle(0, 0, 48, 21) //source rectangle in sprite sheet ); sprites = new DrawableSet(loader.Load()); }
private void Start() { // いいね!スプライトロード sploader = new SpriteLoader(); sploader.Load("LikeEffects"); _overray = Overray.GetComponent <Image>(); Effect.SetActive(false); Arrow.SetActive(false); // 乱数シードの設定 Random.InitState(System.Environment.TickCount + 114514); // 縦画面にする Screen.orientation = ScreenOrientation.Portrait; }
// Use this for initialization void Start() { dropDown.options.Clear(); foreach (string iconName in iconNames) { Dropdown.OptionData optionData = new Dropdown.OptionData(iconName); dropDown.options.Add(optionData); } dropDown.onValueChanged.AddListener((index) => { var selectName = iconNames[index]; Log.Info("切换{0},{1}", selectName, index); SpriteLoader.Load(string.Format("uiatlas/button/{0}.png", selectName), (isOk, loadSprite) => { if (isOk) { targetImage.sprite = loadSprite; targetImage.SetNativeSize(); Log.Info("图片加载完成:{0}", selectName); } }); }); }
private void Start() { // いいね!スプライトロード sploader = new SpriteLoader(); sploader.Load("LikeEffects"); // 全てのエフェクトのチェックボックスと画像の表示 var parent = this.transform.Find("Viewport").Find("Content"); var effectNames = sploader.GetSpritesName(); Effects = effectNames.ToDictionary(eff => eff, val => true); foreach (var name in effectNames) { var item = Object.Instantiate(Template, parent) as GameObject; item.SetActive(true); var image = item.transform.Find("Image").GetComponent <Image>(); image.sprite = sploader.GetSprite(name); image.color = Color.black; item.transform.Find("Toggle").GetComponent <Toggle>().onValueChanged.AddListener((value) => { Effects[name] = value; }); } }
private static object DoLoad(string file, string ext) { if (ext == "grf") { return(File.OpenRead(file)); } else { using (var br = ReadSync(file)) { if (br == null) { throw new Exception($"Could not load file: {file}"); } switch (ext) { // Images case "jpg": case "jpeg": case "png": return(new RawImage() { data = br.ToArray() }); case "bmp": return(loader.LoadBMP(br)); case "tga": return(TGALoader.LoadTGA(br)); // Text case "txt": case "xml": case "lua": return(Encoding.UTF8.GetString(br.ToArray())); case "spr": SPR spr = SpriteLoader.Load(br); spr.SwitchToRGBA(); spr.Compile(); spr.filename = file; return(spr); case "str": return(EffectLoader.Load(br, Path.GetDirectoryName(file).Replace("\\", "/"))); case "act": return(ActionLoader.Load(br)); // Binary case "gat": return(AltitudeLoader.Load(br)); case "rsw": return(WorldLoader.Load(br)); case "gnd": return(GroundLoader.Load(br)); case "rsm": return(ModelLoader.Load(br)); // Audio case "wav": WAVLoader.WAVFile wav = WAVLoader.OpenWAV(br.ToArray()); AudioClip clip = AudioClip.Create(file, wav.samples, wav.channels, wav.sampleRate, false); clip.SetData(wav.leftChannel, 0); return(clip); case "mp3": case "ogg": break; case "json": return(JObject.Parse(Encoding.UTF8.GetString(br.ToArray()))); default: throw new Exception($"Unsuported file format: {ext} for file {file}"); } } } return(null); }
private static object DoLoad(string file, string ext) { //string fileWOExt = file.Replace("." + ext, ""); switch (ext) { case "grf": return(File.OpenRead(file)); // Regular images files case "jpg": case "jpeg": case "png": using (var br = ReadSync(file)) { return(new RawImage() { data = br.ToArray() }); } case "bmp": using (var br = ReadSync(file)) return(loader.LoadBMP(br)); case "tga": using (var br = ReadSync(file)) return(TGALoader.LoadTGA(br)); // Texts case "txt": case "xml": case "lua": using (var br = ReadSync(file)) { if (br != null) { return(Encoding.UTF8.GetString(br.ToArray())); } else { return(null); } } case "spr": using (var br = ReadSync(file)) { if (br != null) { SPR spr = SpriteLoader.Load(br); spr.SwitchToRGBA(); spr.Compile(); spr.filename = file; return(spr); } else { return(null); } } case "str": using (var br = ReadSync(file)) { if (br != null) { STR str = EffectLoader.Load(br); return(str); } else { return(null); } } // Binary case "gat": using (var br = ReadSync(file)) return(new Altitude(br)); case "rsw": using (var br = ReadSync(file)) return(WorldLoader.Load(br)); case "gnd": using (var br = ReadSync(file)) return(GroundLoader.Load(br)); case "rsm": using (var br = ReadSync(file)) return(ModelLoader.Load(br)); // Audio case "wav": using (var br = ReadSync(file)) { WAVLoader.WAVFile wav = WAVLoader.OpenWAV(br.ToArray()); AudioClip clip = AudioClip.Create(file, wav.samples, wav.channels, wav.sampleRate, false); clip.SetData(wav.leftChannel, 0); return(clip); } case "mp3": case "ogg": case "act": //return new Action(ReadSync(file)).compile(); Debug.LogWarning("Can't read " + file + "\nLoader for " + ext + " is not implemented"); break; default: throw new System.Exception("Unknown file format: " + file); } return(null); }