private void HandleSpriteState() { if (CurrentAccelerationDirection == DirectionEnum.NoDirection) { for (int i = 0; i < _inputHandler.OldEvents.Count; i++) { if (_inputHandler.OldEvents[i] is MoveEvent) { var moveEvent = (MoveEvent)_inputHandler.OldEvents[i]; if (moveEvent.Direction == DirectionEnum.Right) { SpriteHandler.ChangeState(SpriteKeys.Quote.StandRight); break; } else if (moveEvent.Direction == DirectionEnum.Left) { SpriteHandler.ChangeState(SpriteKeys.Quote.StandLeft); break; } } } } else if (CurrentAccelerationDirection == DirectionEnum.Right) { if (_pushDirection == DirectionEnum.Right) { SpriteHandler.ChangeState(SpriteKeys.Quote.PushRight); _pushDirection = DirectionEnum.NoDirection; } else { SpriteHandler.ChangeState(SpriteKeys.Quote.RunRight); } } else if (CurrentAccelerationDirection == DirectionEnum.Left) { if (_pushDirection == DirectionEnum.Left) { SpriteHandler.ChangeState(SpriteKeys.Quote.PushLeft); _pushDirection = DirectionEnum.NoDirection; } else { SpriteHandler.ChangeState(SpriteKeys.Quote.RunLeft); } } }