static Assets() { Texture2D = new Texture2DManager(); SpriteFont = new SpriteFontManager(); SoundEffect = new SoundEffectManager(); Song = new SongManager(); }
public MenuItem(string i_Text, GameWrapper i_Game) : base(i_Game) { m_SpriteFontManager = new SpriteFontManager(i_Game); m_SpriteFontManager.TexturePath = @"Fonts/Calibri"; Text = i_Text; m_Game = i_Game; Visible = true; }