private void CheckType() { foreach (var sprites in sprites) { if (sprites.Key == animatieType) { currentSprite = sprites.Value; } } }
protected void CheckType() { foreach (var sprites in sprites) { if (sprites.Key == type) { currentSprite = sprites.Value; } } }
private void CheckType() { foreach (var sprites in sprites) { if (sprites.Key == type) { currentSprite = sprites.Value; } else { sprites.Value.AnimatieL.Counter = 0; sprites.Value.AnimatieR.Counter = 0; } } }