/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. this.spriteBatch = new SpriteBatch(GraphicsDevice); this.spriteData = new SpriteData(); this.background = Content.Load <Texture2D>(@"Content\Background"); SpriteInitializer.InitializeSprites(this.spriteData, Content); this.emoticon = new Emoticon("OnfireEmoticon"); this.sprite = spriteData.DuplicateSprite(this.emoticon.Name); this.uiEmoticon = new UIEmoticon(this.sprite, this.emoticon); this.uiEmoticon.Sprite.AnimationIndex = 3; this.hero = new Hero("LightHero"); this.sprite = spriteData.DuplicateSprite(this.hero.Name); this.uiHero = new UIHero(this.sprite, this.hero); StartGame(); }