void DrawGameOver() { spriteBatch.DrawStringCentered(font, "Total", 40, Color.White, 1.2f); spriteBatch.DrawStringCentered(font, "Pong", 70, Color.White, 1.2f); spriteBatch.DrawStringCentered(font, "Game Over", 140, Color.White, 0.8f); spriteBatch.DrawStringCentered(font, game.CreditText, 180, Color.White, 0.6f); }
void DrawEndOfWave() { float scale = 0.5f; Color color = new Color(100, 255, 100, 255); int y = game.HUDHeight + 40; spriteBatch.DrawStringCentered(font, "Attack Wave " + game.Wave.ToString(), y, color, scale); y += 24; spriteBatch.DrawStringCentered(font, "Completed", y, color, scale); y += 40; int points = game.Wave < 5 ? game.Wave * 100 : 500; spriteBatch.DrawStringCentered(font, "Bonus X " + points.ToString(), y, color, scale); y += 40; int x = 100; for (int i = 0; i < 10; i++) { if (game.Entities[i].Type == EntityType.Humaniod) { DrawAnimatedSprite(new Vector2(x, y), EntityType.Humaniod, 0, 1.5f); x += 18; } } }
void DrawPlay() { //draw paddle spriteBatch.Draw(brickBreaker.texturePack.GetTexureForItem(Item.DiamondPickaxe), brickBreaker.Paddle.Rectangle, brickBreaker.texturePack.ItemSrcRect(Item.DiamondPickaxe), Color.White); //spriteBatch.Draw(CoreGlobals.BlankTexture, new Rectangle((int)brickBreaker.Paddle.CenterPos.X, (int)brickBreaker.Paddle.CenterPos.Y - brickBreaker.Paddle.HalfHeight / 2, 1, 1), Color.Red); //draw balls for (int i = 0; i < brickBreaker.Balls.Count; i++) { spriteBatch.Draw(SpriteSheet, brickBreaker.Balls[i].Rectangle, ballSprite, brickBreaker.Balls[i].Color); // spriteBatch.Draw(CoreGlobals.BlankTexture, new Rectangle((int)brickBreaker.Balls[i].CenterPos.X, (int)brickBreaker.Balls[i].CenterPos.Y, 1, 1), Color.Red); } if (brickBreaker.useRandomLayout) { DrawBricksWithTexture(); } else { DrawBricksNonTextured(); } DrawPowerUps(); DrawBullets(); if (brickBreaker.messageToPlayer != string.Empty) { spriteBatch.DrawStringCentered(font, brickBreaker.messageToPlayer, 20 * drawScale, Color.Green, 0.4f); } //var rect = brickBreaker.Paddle.Rectangle; //rect.Width = (int)(brickBreaker.Paddle.Rectangle.Width * 0.2f); //spriteBatch.Draw(CoreGlobals.BlankTexture, rect, Color.White); //rect.X += rect.Width; //rect.Width = (int)(brickBreaker.Paddle.Rectangle.Width * 0.2f); //spriteBatch.Draw(CoreGlobals.BlankTexture, rect, Color.Red); //rect.X += rect.Width; //rect.Width = (int)(brickBreaker.Paddle.Rectangle.Width * 0.2f); //spriteBatch.Draw(CoreGlobals.BlankTexture, rect, Color.Green); //rect.X += rect.Width; //rect.Width = (int)(brickBreaker.Paddle.Rectangle.Width * 0.2f); //spriteBatch.Draw(CoreGlobals.BlankTexture, rect, Color.Blue); //rect.X += rect.Width; //rect.Width = (int)(brickBreaker.Paddle.Rectangle.Width * 0.2f); //spriteBatch.Draw(CoreGlobals.BlankTexture, rect, Color.Yellow); if (brickBreaker.State == BrickbreakerGame.GameState.GameOverTransition) { FlashScreen(Color.Black, new Color(15, 0, 0), 10); spriteBatch.DrawStringCentered(font, "GAME OVER ", 175, Color.Red, 1f); spriteBatch.DrawStringCentered(font, brickBreaker.ScoreText1, 225, Color.Green, 1f); if (brickBreaker.BeatHighScore()) { spriteBatch.DrawStringCentered(font, "Congrats New High Score", 255, Color.Green, 1f); } } if (brickBreaker.pauseGame) { spriteBatch.DrawStringCentered(font, "PAUSE", 200, Color.Green, 2f); } if (!brickBreaker.playerAlive) { FlashScreen(Color.Black, new Color(15, 0, 0), 10); spriteBatch.DrawStringCentered(font, "Remaining " + brickBreaker.LivesText, 200, Color.Green, 1f); } if (brickBreaker.loadingNewLevel) { FlashScreen(Color.Black, new Color(0, 15, 0), 10); spriteBatch.DrawStringCentered(font, "Level complete.", 175, Color.AntiqueWhite, 1f); if (!brickBreaker.useRandomLayout) { spriteBatch.DrawStringCentered(font, "Loading: " + brickBreaker.levelItem.ToString(), 225, Color.AntiqueWhite, 1f); } } }