Пример #1
0
        /// <summary>
        /// Draw this layer
        /// </summary>
        public override void Draw(GameTime gameTime, SpriteBatchIsometric spriteBatch)
        {
            // ---------- Begin drawing from this layer's perspective ----------
            spriteBatch.Begin(
                SpriteSortMode.Deferred,
                BlendState.AlphaBlend,
                null,
                null,
                null,
                null,
                _camTransformation);

            // ---------- Draw TileSystem ----------
            _tileSystem.Draw(gameTime, spriteBatch);

            // ---------- Draw GameObjects ----------
            foreach (GameObject go in _gameObjects)
            {
                GOCDrawable drawableComponent = go.GetComponent<GOCDrawable>();
                if (drawableComponent != null)
                    drawableComponent.Draw(gameTime, spriteBatch);
            }

            // ---------- Drawing complete ----------
            spriteBatch.End();
        }
Пример #2
0
        /// <summary>
        /// Draw all data on this GameLayer
        /// </summary>
        public virtual void Draw(GameTime gameTime, SpriteBatchIsometric spriteBatch)
        {
            // Begin drawing from this GameLayer's perspective
            spriteBatch.Begin(
                SpriteSortMode.Deferred,
                BlendState.AlphaBlend,
                null,
                null,
                null,
                null,
                _camTransformation);

            // ---------- Start drawing GameObjects ----------

            foreach (GameObject go in _gameObjects)
            {
                GOCDrawable drawableComponent = go.GetComponent<GOCDrawable>();
                if (drawableComponent != null)
                    drawableComponent.Draw(gameTime, spriteBatch);
            }

            // ---------- End drawing GameObjects ----------

            // End drawing
            spriteBatch.End();
        }