private void Ball_PointerPressed(Sprite me, Sprite.PointerArgs what) { bool ready = me.GetVariable <Boolean>("ready"); if (ready) { Ball_Fire(me); } }
private void Neo_Cat_PointerReleased(Sprite me, Sprite.PointerArgs what) { me.SetCostume("04/7.png"); }
private async void Neo_Cat_PointerPressed(Sprite me, Sprite.PointerArgs what) { me.SetCostume("04/8.png"); await me.Glide(0.1, what.mousepoint); }
private void Player_PointerPressed(Sprite me, Sprite.PointerArgs what) { Player_Jump(me); }