Пример #1
0
        /*********
        ** Public methods
        *********/

        /// <summary>The mod entry point, called after the mod is first loaded.</summary>
        /// <param name="helper">Provides simplified APIs for writing mods.</param>
        public override void Entry(IModHelper helper)
        {
            this.displayManager = new DisplayManager(helper.Content.Load <Texture2D>("assets/border.png"), helper.Content.Load <Texture2D>("assets/filled_in.png"),
                                                     new Dictionary <RangeItem, Color>
            {
                { RangeItem.Sprinkler, Color.LightSkyBlue },
                { RangeItem.Scarecrow, Color.SaddleBrown },
                { RangeItem.BeeHouse, Color.Yellow },
                { RangeItem.JunimoHut, Color.LimeGreen }
            });

            SprinklerRangeCreator sprinklerRangeCreator = new SprinklerRangeCreator();
            ScarecrowRangeCreator scarecrowRangeCreator = new ScarecrowRangeCreator();

            this.objectRangeCreators = new List <IRangeCreator <SObject> >
            {
                sprinklerRangeCreator,
                scarecrowRangeCreator,
                new BeeHouseRangeCreator()
            };

            this.buildingRangeCreators = new List <IRangeCreator <Building> >
            {
                new JunimoHutRangeCreator()
            };

            this.modRegistryListeners = new List <IModRegistryListener>
            {
                sprinklerRangeCreator,
                scarecrowRangeCreator
            };

            this.config = helper.ReadConfig <ModConfig>();

            helper.Events.Display.RenderingHud  += this.OnRenderingHud;
            helper.Events.Input.ButtonPressed   += this.OnButtonPressed;
            helper.Events.GameLoop.UpdateTicked += this.OnUpdateTicked;

            if (this.config.ShowRangeOfHeldItem || this.config.ShowRangeOfHoveredOverItem)
            {
                helper.Events.Input.CursorMoved += this.OnCursorMoved;
                if (this.config.ShowRangeOfHoveredOverItem)
                {
                    helper.Events.Input.ButtonReleased += this.OnButtonReleased;
                }
            }

            helper.Events.GameLoop.GameLaunched += this.OnGameLaunched;
        }
        //Need to fix rendering and item change (walking)
        public override void Entry(IModHelper helper)
        {
            this.displayManager = new DisplayManager(helper.Content.Load <Texture2D>("assets/border.png"), helper.Content.Load <Texture2D>("assets/filled_in.png"),
                                                     new Dictionary <RangeItem, Color>()
            {
                { RangeItem.Sprinkler, Color.LightSkyBlue },
                { RangeItem.Scarecrow, Color.SaddleBrown },
                { RangeItem.Bee_House, Color.Yellow },
                { RangeItem.Junimo_Hut, Color.LimeGreen }
            });

            this.sprinklerRangeCreator = new SprinklerRangeCreator();
            this.scarecrowRangeCreator = new ScarecrowRangeCreator();
            this.objectRangeCreators   = new List <IObjectRangeCreator>()
            {
                this.sprinklerRangeCreator,
                this.scarecrowRangeCreator,
                new BeeHouseRangeCreator()
            };

            this.buildingRangeCreators = new List <IBuildingRangeCreator>()
            {
                new JunimoHutRangeCreator()
            };

            this.config = helper.ReadConfig <RangeDisplayConfig>();

            //handle compatability for the versions where we assigned the modifier key badly
            if (this.config.HoverModifierKey == "control")
            {
                this.config.HoverModifierKey = "leftcontrol,rightcontrol";
                helper.WriteConfig(this.config);
            }

            helper.Events.Display.RenderingHud  += this.OnRenderingHud;
            helper.Events.Input.ButtonPressed   += this.OnButtonPressed;
            helper.Events.GameLoop.UpdateTicked += this.OnUpdateTicked;

            if (this.config.ShowRangeOfHeldItem || this.config.ShowRangeOfHoveredOverItem)
            {
                helper.Events.Input.CursorMoved += this.OnCursorMoved;
                if (this.config.ShowRangeOfHoveredOverItem)
                {
                    helper.Events.Input.ButtonReleased += this.OnButtonReleased;
                }
            }

            helper.Events.GameLoop.GameLaunched += this.OnGameLaunched;
        }