// Use this for initialization void Start() { camera = Camera.main.gameObject.GetComponent <SpringArm>(); canRotate = true; gameMode = GetComponent <GameModeManager>(); initialConfig = camera.getConfig(); min = boundTRmin.position; max = boundTRmax.position; }
/// <summary> /// Saves the camera configuration in the initialConfig variable. /// </summary> public void saveCameraState() { initialConfig = camera.getConfig(); }