Пример #1
0
 public override void giveSpreadToPlant()
 {
     Debug.Log("Spread boy: " + spreadTime);
     if (spreadTime > 0 && spreadEnabled)
     {
         sp = this.gameObject.GetComponent <SpreadingPlant>();
         sp.Spread();
         //Debug.Log("Non og spread");
         spreadTime = 0;
     }
 }
Пример #2
0
 public override void giveSpreadToPlant()
 {
     sp = this.gameObject.GetComponent <SpreadingPlant>();
     sp.Spread();
 }