/// <summary> /// Draws the splitter bar at the current location. Will automatically cleanup anyplace the splitter was drawn previously. /// </summary> void DrawSplitterRect(SplitBarDrawMode mode) { Trace.WriteLine("Split Draw: " + _currentHSplitterRect + ", " + _lastHSplitterRect + ", " + _currentVSplitterRect + ", " + _lastVSplitterRect); if (mode != SplitBarDrawMode.Start && this._currentSplitterHaveBeenDrawn) { DrawSplitterRectIntl(_lastHSplitterRect, _lastVSplitterRect); this._currentSplitterHaveBeenDrawn = false; } else if (mode != SplitBarDrawMode.Start && !this._currentSplitterHaveBeenDrawn) { return; } if (mode != SplitBarDrawMode.End) { DrawSplitterRectIntl(_currentHSplitterRect, _currentVSplitterRect); this._lastHSplitterRect = _currentHSplitterRect; this._lastVSplitterRect = _currentVSplitterRect; this._currentSplitterHaveBeenDrawn = true; } else { if (this._currentSplitterHaveBeenDrawn) { DrawSplitterRectIntl(this._lastHSplitterRect, this._lastVSplitterRect); } this._currentSplitterHaveBeenDrawn = false; } }