Пример #1
0
        protected override void LoadContent()
        {
            Content.RootDirectory = "Content";
            _spriteBatch          = new SpriteBatch(GraphicsDevice);

            _splashScreenAssetsLoader = new SplashScreenLoader(
                LoadGameAssets,
                Content,
                "Splashscreen");
            _splashScreenAssetsLoader.Load();

            _splashScreenAssetsLoader.Completed += _splashScreenAssetsLoader_Completed;
        }
Пример #2
0
 private void _splashScreenAssetsLoader_Completed(object sender, EventArgs e)
 {
     _splashScreenAssetsLoader = null;
     _orchestrator.SetMenuState();
     _currentState = RunningStates.Running;
 }