Пример #1
0
 // Use this for initialization
 void Start()
 {
     currentState      = States.Navigating;
     _navMeshInterface = gameObject.GetComponent <AlienNavMeshInterface>();
     _health           = gameObject.GetComponent <SmallAlienHealth>();
     anims             = gameObject.GetComponent <Animator>();
     SplashDamage      = GameObject.Find("SplashDamage").GetComponent <SplashDamageScript>();
 }
Пример #2
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     startAttackTime = Time.time;
     HitTime         = Time.time + (stateInfo.length / 3f);
     SplashDamage    = GameObject.Find("SplashDamage").GetComponent <SplashDamageScript>();
     _nav            = animator.gameObject.GetComponent <AlienNavMeshInterface>();
     playerHealth    = GameObject.Find("PlayerSpawnLocation").GetComponent <PlayerHealthScript>();
 }