private void Animation_Spit_AnimationEnded() { spit = new Spit(targetComponent.Target, Position); spit.OnDestroyed += new GameObjectEventHandler(spit_OnDestroyed); Animation.ChangeAnimation("move"); Animation.AnimationEnded -= Animation_Spit_AnimationEnded; }
public Blob(Vector2 position, int block) : base(position, block) { animation.spriteArray = ContentCollection.blob; spriteSize = new Vector2(50, 40); movementSpeed = 10f; maxHealth = 100; currentHealth = maxHealth; healthRegen = 1; primaryAttack = new Spit(this); attackSpeed = 1; tag = "Enemy"; }
void Spit() { GameObject spitObject = Instantiate(Game.instance.slimeBulletSpr); spitObject.name = "spit"; Spit spit = spitObject.AddComponent <Spit>(); spit.startPosition = mouth.transform.position; spit.target = m_SpitTarget.Value; m_SpitTarget = null; spit.onDone = PutSlime; }
private IEnumerator Attack() { enemyScript._navMeshAgent.isStopped = true; _animator.SetBool("chase", false); enemyScript._currentState = Enemy.State.Attacking; Spit newSpit = Instantiate(spit, spitSpawn.position, spitSpawn.rotation); newSpit.SetSpitSpeed(70f); yield return(new WaitForSeconds(1f)); if (enemyScript._currentState != Enemy.State.Dead) { if (enemyScript._currentState != Enemy.State.Stunned) { enemyScript._navMeshAgent.isStopped = false; } } }
public override void Attack(Vector3 position, bool player) { m_EnemyState = EnemyState.Attacking; m_AttackTimer += Time.deltaTime; if (m_AttackTimer >= 1) { if (player) { GameObject go = Instantiate(m_Spit, transform.position, Quaternion.identity); Spit spit = go.GetComponent <Spit>(); spit.SetDirection(position - transform.position); } else if (!player) { GameObject go = Instantiate(m_Spit, transform.position, Quaternion.identity); Spit spit = go.GetComponent <Spit>(); spit.SetDirection(position - transform.position); } m_AttackTimer = 0; } }
private void spit_OnDestroyed(object sender, GameObjectEventArgs e) { spit.OnDestroyed -= spit_OnDestroyed; spit = null; }
private void Animation_Spit_AnimationEnded() { spit = new Spit(targetComponent.Target, Position); spit.OnDestroyed += new GameObjectEventHandler(spit_OnDestroyed); Animation.ChangeAnimation("move"); Animation.AnimationEnded -= Animation_Spit_AnimationEnded; }
// Constructor for a world block public WorldBlock(bool isCollidable, Spit spit) { this.isCollidable = isCollidable; this.spit = spit; }
private void spit_OnDestroyed(object sender, GameObjectEventArgs e) { spit.OnDestroyed -= spit_OnDestroyed; spit = null; }