Пример #1
0
    void Start()
    {
        Line1         = Spiro1.GetComponent <LineRenderer>();
        Line2         = Spiro2.GetComponent <LineRenderer>();
        spiroFormule1 = Spiro1.GetComponent <SpiroFormule>();
        spiroFormule2 = Spiro2.GetComponent <SpiroFormule>();
        N1            = Line1.positionCount;
        N2            = Line2.positionCount;
        if (Line1.positionCount < Line2.positionCount)
        {
            NbrPts = Line2.positionCount;
        }
        else
        {
            NbrPts = Line1.positionCount;
        }
        Line = GetComponent <LineRenderer>();
        Line.positionCount = NbrPts * multiple;

        if (L1 == 0)
        {
            L1 = 1.0f;
        }
        if (L2 == 0)
        {
            L2 = 1.0f;
        }
    }
Пример #2
0
 public void OnEnable()
 {
     Spiro1.GetComponent <SpiroFormule>().onPostSpiro += delegate { CalculeMultiSpiro(); };
     Spiro2.GetComponent <SpiroFormule>().onPostSpiro += delegate { CalculeMultiSpiro(); };
 }
Пример #3
0
 void OnDisable()
 {
     Spiro1.GetComponent <SpiroFormule>().onPostSpiro -= delegate { CalculeMultiSpiro(); };
     Spiro2.GetComponent <SpiroFormule>().onPostSpiro -= delegate { CalculeMultiSpiro(); };
 }
Пример #4
0
    public void CalculeMultiSpiro()
    {
        //for (int j = 0; j<10;j++)
        //{
        //Start();
        if ((Line1 == null) || (Line2 == null))
        {
            return;
        }

        Line1         = Spiro1.GetComponent <LineRenderer>();
        Line2         = Spiro2.GetComponent <LineRenderer>();
        spiroFormule1 = Spiro1.GetComponent <SpiroFormule>();
        spiroFormule2 = Spiro2.GetComponent <SpiroFormule>();
        N1            = Line1.positionCount;
        N2            = Line2.positionCount;
        if (Line1.positionCount < Line2.positionCount)
        {
            NbrPts = Line2.positionCount;
        }
        else
        {
            NbrPts = Line1.positionCount;
        }
        Line = GetComponent <LineRenderer>();
        Line.positionCount = NbrPts * multiple;

        for (int i = 0; i < NbrPts * multiple; i++)
        {
            Root1.transform.position = Spiro1.transform.TransformPoint(Line1.GetPosition(i % (N1 - 1)));
            Root2.transform.position = Spiro2.transform.TransformPoint(Line2.GetPosition((int)(i * vitesseRelative % (N2 - 1))));
            A1   = Root1.transform.position;
            A2   = Root2.transform.position;
            L    = Vector3.Distance(A1, A2);
            A    = A2 - A1;
            beta = Mathf.Acos(A.x / L);

            if (L == 0.0f)
            {
                beta = 90;
            }
            else
            {
                beta *= 57.296f;
            }                                                         //conversion radian vers degres
            if (A.z < 0.0f)
            {
                beta = -beta;
            }

            if (L == 0.0f)
            {
                Debug.Log("WARNING DIVISION");
                L = 1.0f;
            }

            quotient = CalculQuotient();
            if (quotient > 1)
            {
                Debug.Log("WARNING ACOS trop grand");
                while (quotient > 1)
                {
                    L2      += 0.001f;
                    quotient = CalculQuotient();
                }
            }
            if (quotient < -1)
            {
                Debug.Log("WARNING ACOS trop petit");
                while (quotient < -1)
                {
                    L2      -= 0.01f;
                    quotient = CalculQuotient();
                }
            }
            alpha  = Mathf.Acos(quotient);
            alpha *= 57.296f;           //conversion radian vers degres

            position.x = L1;
            position.y = 0.0f;
            position.z = 0.0f;

            rotation.x = 0.0f;
            rotation.y = 0.0f;
            rotation.z = 0.0f;

            Root1.transform.localEulerAngles = rotation;                        //on applique la rotation de la contrainte Aim sur Root1
            Root1.transform.Rotate(0.0f, beta, 0.0f, Space.Self);

            Root1Rotation.transform.localEulerAngles = rotation;
            Root1Rotation.transform.Rotate(0.0f, alpha, 0.0f, Space.Self);
            Root1Rotation.transform.localPosition = position;
            globalPosition = Crayon.transform.position;
            if (profondeur)
            {
                globalPosition += 1.0f * i * facteur_profondeur * Vector3.up;
            }
            Line.SetPosition(i, globalPosition);
        }
    }