Пример #1
0
 public void GetConfig()
 {
     if (_config == null)
     {
         _config = AssetDatabase.LoadAssetAtPath(configPath, typeof(SpineXiimoonConfig)) as SpineXiimoonConfig;
         if (_config == null)
         {
             _config = SkeletonDataAsset.CreateInstance <SpineXiimoonConfig>();
             AssetDatabase.CreateAsset(_config, configPath);
             AssetDatabase.SaveAssets();
         }
     }
 }
Пример #2
0
        public static void Split()
        {
            UnityEngine.Object _activeObject = Selection.activeObject;
            if (_activeObject.GetType() == typeof(SkeletonDataAsset))
            {
                string _path = AssetDatabase.GetAssetPath(_activeObject);

                SpineXiimoonConfig _config = AssetDatabase.LoadAssetAtPath(configPath, typeof(SpineXiimoonConfig)) as SpineXiimoonConfig;
                if (_config == null)
                {
                    return;
                }

                string exportPath = GetAnimationExportPath(_path, _config);
                if (string.IsNullOrEmpty(exportPath))
                {
                    return;
                }
                _config = null;

                SplitAnimationTool.DoSplit(_path, exportPath, 0);
            }
        }
Пример #3
0
        static string GetAnimationExportPath(string assetPath, SpineXiimoonConfig config)
        {
            var resolver = "";//new Ngame.ABSystem.AssetBundlePathResolver();wumiao

            for (int i = 0; i < config.dopaths.Count; i++)
            {
                if (assetPath.Contains(config.dopaths[i]))
                {
                    string _result = assetPath.Replace(config.dopaths[i], GetPathExportPath(config.dopaths[i]));

                    _splitIndex = _result.LastIndexOf("/");
                    _result     = _result.Substring(0, _splitIndex);

                    // get the bundle path
                    // add by adam
                    //Debug.Assert(_result.StartsWith(resolver.ABResPlayGroundAssetPath)); wumiao
                    //_result = _result.Substring(resolver.ABResPlayGroundAssetPath.Length + 1); wumiao

                    return(_result);
                }
            }
            return(string.Empty);
        }