void OnDestroy() { if (state != null) { state.Event -= OnSpineEvent; state = null; } onSpineEvent = null; }
private void SkeletalAnimation_EventAnimation(object sender, SpineEvent e) { Labels.Add("Spine event", e.Name); }
void OnDestroy() { if (state != null) { state.Event -= OnSpineEvent; state = null; } onSpineEvent = null; }
private void SkeletalAnimation_EventAnimation(object sender, SpineEvent e) { Labels.Add("Spine event", e.Name); }