private void CreatePreviewInstances() { this.DestroyPreviewInstances(); if (this.m_previewInstance == null) { try { string skinName = EditorPrefs.GetString(m_skeletonDataAssetGUID + "_lastSkin", ""); m_previewInstance = SpineEditorUtilities.SpawnAnimatedSkeleton((SkeletonDataAsset)target, skinName).gameObject; m_previewInstance.hideFlags = HideFlags.HideAndDontSave; m_previewInstance.layer = 0x1f; m_skeletonAnimation = m_previewInstance.GetComponent <SkeletonAnimation>(); m_skeletonAnimation.initialSkinName = skinName; m_skeletonAnimation.LateUpdate(); m_skeletonData = m_skeletonAnimation.skeletonDataAsset.GetSkeletonData(true); m_previewInstance.renderer.enabled = false; m_initialized = true; AdjustCameraGoals(true); } catch { } } }
private void Initialize(SkeletonDataAsset skeletonDataAsset, string skinName = "") { if (_previewRenderUtility != null) { return; } _previewRenderUtility = new PreviewRenderUtility(true); _lastANimationTime = currentTime; if (_previewGameObject == null) { _previewGameObject = SpineEditorUtilities.SpawnAnimatedSkeleton(skeletonDataAsset, skinName).gameObject; if (_previewGameObject != null) { _previewGameObject.hideFlags = HideFlags.HideAndDontSave; _previewGameObject.layer = PreviewLayer; _skeletonAnimation = _previewGameObject.GetComponent <SkeletonAnimation>(); _skeletonAnimation.initialSkinName = skinName; _skeletonAnimation.LateUpdate(); //初始化时不进行渲染 _previewGameObject.GetComponent <Renderer>().enabled = false; } _requireRefresh = true; } InitializePreviewCamera(); }
private void CreatePreviewInstances() { this.DestroyPreviewInstances(); if (this.m_previewInstance == null) { string skinName = EditorPrefs.GetString(m_skeletonDataAssetGUID + "_lastSkin", ""); SkeletonAnimation skelAnim = SpineEditorUtilities.SpawnAnimatedSkeleton((SkeletonDataAsset)target, skinName); if (skelAnim == null) { failedSkeletonDataLatch = true; //EditorUtility.DisplayDialog("Skeleton / SpriteCollection Mismatch", "GetSkeletonData failed, make sure JSON and SpriteCollection match.\nSprite Collection must contain all attachments referenced in SkeletonJSON", "OK"); return; //failed } m_previewInstance = skelAnim.gameObject; //m_previewInstance.transform.localScale = Vector3.one * 0.01f; m_previewInstance.hideFlags = HideFlags.HideAndDontSave; m_previewInstance.layer = 0x1f; m_skeletonAnimation = m_previewInstance.GetComponent <SkeletonAnimation>(); m_skeletonAnimation.initialSkinName = skinName; m_skeletonAnimation.LateUpdate(); m_skeletonData = m_skeletonAnimation.skeletonDataAsset.GetSkeletonData(true); m_previewInstance.renderer.enabled = false; m_initialized = true; AdjustCameraGoals(true); } }