static int set_OnRebuild(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
            Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate arg0 = null;
            LuaTypes funcType2 = LuaDLL.lua_type(L, 2);

            if (funcType2 != LuaTypes.LUA_TFUNCTION)
            {
                arg0 = (Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)ToLua.CheckObject(L, 2, typeof(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate));
            }
            else
            {
                LuaFunction func = ToLua.ToLuaFunction(L, 2);
                arg0 = DelegateFactory.CreateDelegate(typeof(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate), func) as Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate;
            }

            obj.OnRebuild = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index OnRebuild on a nil value" : e.Message));
        }
    }
    static int set_OnRebuild(IntPtr L)
    {
        try
        {
            Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer));
            EventObject arg0 = null;

            if (LuaDLL.lua_isuserdata(L, 2) != 0)
            {
                arg0 = (EventObject)ToLua.ToObject(L, 2);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.OnRebuild' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'"));
            }

            if (arg0.op == EventOp.Add)
            {
                Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate ev = (Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)arg0.func;
                obj.OnRebuild += ev;
            }
            else if (arg0.op == EventOp.Sub)
            {
                Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate ev = (Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)arg0.func;
                obj.OnRebuild -= ev;
            }

            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int get_OnRebuild(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
            Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate ret = obj.OnRebuild;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index OnRebuild on a nil value" : e.Message));
        }
    }