Пример #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.name == "Ellen")
     {
         Spike1.SetActive(true);
         Spike2.SetActive(true);
         Spike3.SetActive(true);
     }
 }
            protected override void CloneInternal(DataObject doOriginal, bool bCutData, DataObject doRoot)
            {
                base.CloneInternal(doOriginal, bCutData, doRoot);

                Spike2 doOrig = (Spike2)doOriginal;

                if (doOrig != null)
                {
                    m_iPortNumber = doOrig.m_iPortNumber;
                }
            }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     Spike1.SetActive(false);
     Spike2.SetActive(false);
     Spike3.SetActive(false);
 }
            public override AnimatGUI.Framework.DataObject Clone(AnimatGUI.Framework.DataObject doParent, bool bCutData, AnimatGUI.Framework.DataObject doRoot)
            {
                Spike2 doInterface = new Spike2(doParent);

                return(doInterface);
            }
 public override AnimatGUI.Framework.DataObject Clone(AnimatGUI.Framework.DataObject doParent, bool bCutData, AnimatGUI.Framework.DataObject doRoot)
 {
     Spike2 doInterface = new Spike2(doParent);
     return doInterface;
 }