private void SpawnMonsters() { for (int i = 0; i < 12; i++) { while (true) { int x = Random.Range(0, generatorInstance.GetWorldSize().x); int y = Random.Range(0, generatorInstance.GetWorldSize().y - 34); // Dont spawn on top of the player or right next to them if (generatorSpec.GetSpawn().x > x - 5 && generatorSpec.GetSpawn().x < x + 5) { continue; } if (generatorInstance.IsValidMonsterSpawn(new Vector2Int(x, y))) { SlimeEnemy slime = Instantiate(slimeEnemyPrefab, new Vector2(x, y), Quaternion.identity); slime.SetLightColor(Random.ColorHSV()); break; } } } for (int i = 0; i < 6; i++) { while (true) { int x = Random.Range(0, generatorInstance.GetWorldSize().x); int y = Random.Range(0, generatorInstance.GetWorldSize().y - 34); // Dont spawn on top of the player or right next to them if (generatorSpec.GetSpawn().x > x - 5 && generatorSpec.GetSpawn().x < x + 5) { continue; } if (generatorInstance.IsValidMonsterSpawn(new Vector2Int(x, y))) { DopplerEnemy doppler = Instantiate(dopplerEnemyPrefab, new Vector2(x, y), Quaternion.identity); doppler.gameManager = this; break; } } } SpiderEnemy spider = Instantiate(spiderEnemyPrefab, new Vector2(31, 146), Quaternion.identity); spider.gameManager = this; }
//This method is used to update all of the current entities in the scene that can be updated. public void UpdateAllEntitiesInScene() { for (int i = 0; i < entityList.Count; i++) { //The SceneGraph only attempts to update an object if the "i" data member exists as a key in the dictionary, and therefore exists in the scene at this time. if (DoesKeyExist(i) == true) { // Only the objects which can be updatable are attempted to be updated. if (entityList[i].isUpdatable == true) { if (entityList[i].type == ObjectType.Spider && entityList[i].objectID == spiderKey) { if (DoesKeyExist(lemmingKey) == true) { SpiderEnemy thisSpider = (SpiderEnemy)entityList[i]; thisSpider.RecieveLemmingPos(entityList[lemmingKey].position); entityList[i] = thisSpider; } } entityList[i].Move(); } } } }
private void Start() { spiEnemy = spider.GetComponent <SpiderEnemy>(); }
private void Start() { spider = transform.parent.GetComponent <SpiderEnemy>(); }