public static void SpawnAllInstructorNeurons(SphereSwapper swapper) { Debug.Log("Is happening"); List <NeuronFile> filesToSpawn = new List <NeuronFile>(); foreach (NeuronFile file in neuronSettingsToLoad) { /*int table = file.GetTableNum(); * int seat = file.GetSeatNum(); * swapper.SpawnSphere(table, seat);*/ filesToSpawn.Add(file); } //Spawn after finding all neurons to spawn foreach (NeuronFile spawn in filesToSpawn) { int table = spawn.GetTableNum(); int seat = spawn.GetSeatNum(); swapper.SpawnSphere(table, seat); } }
public void SetSwapper(SphereSwapper instructor) { swapper = instructor; }