public ShapeGroupsSteps(ShapeGroupsContext shapeGroupsContext, ShapesContext shapesContext, RayContext rayContext, IntersectionsContext intersectionsContext, SphereContext sphereContext) { _sphereContext = sphereContext; _intersectionsContext = intersectionsContext; _rayContext = rayContext; _shapesContext = shapesContext; _shapeGroupsContext = shapeGroupsContext; }
public MaterialsSteps(MaterialsContext materialsContext, LightsContext lightsContext, ColorsContext colorContext, ComputationsContext computationsContext, SphereContext sphereContext) { _computationsContext = computationsContext; _sphereContext = sphereContext; _colorsContext = colorContext; _lightsContext = lightsContext; _materialsContext = materialsContext; }
public SpheresSteps(SphereContext sphereContext, RayContext rayContext, IntersectionsContext intersectionsContext, VectorsContext vectorsContext, PointsContext pointsContext) { _pointsContext = pointsContext; _vectorsContext = vectorsContext; _intersectionsContext = intersectionsContext; _sphereContext = sphereContext; _rayContext = rayContext; }
public IntersectionsSteps(IntersectionsContext intersectionsContext, SphereContext sphereContext, WorldContext worldContext, RayContext rayContext, PlanesContext planesContext, ComputationsContext computationsContext) { _computationsContext = computationsContext; _planesContext = planesContext; _rayContext = rayContext; _worldContext = worldContext; _intersectionsContext = intersectionsContext; _sphereContext = sphereContext; }
public WorldSteps(WorldContext worldContext, SphereContext sphereContext, RayContext rayContext, ColorsContext colorContext, PointsContext pointsContext, LightsContext lightsContext, PlanesContext planesContext, ComputationsContext computationsContext) { _computationsContext = computationsContext; _planesContext = planesContext; _lightsContext = lightsContext; _pointsContext = pointsContext; _colorContext = colorContext; _rayContext = rayContext; _sphereContext = sphereContext; _worldContext = worldContext; }
public PatternsSteps(PatternsContext patternsContext, ColorsContext colorContext, SphereContext sphereContext) { _sphereContext = sphereContext; _colorContext = colorContext; _patternsContext = patternsContext; }