public Spell(CastRoutine cast, AlterCastActionOnSetParams alterCastOnSetParams, SpellName name, School school, TargetingType targetingType, IconName icon, ClassType classType, string description, bool isCantrip, int rangeInSquares, int level, SpellScaler scaler) { this.cast = cast; this.alterCastOnSetParams = alterCastOnSetParams; this.name = name; this.school = school; this.targetingType = targetingType; this.icon = icon; this.classType = classType; this.description = description; this.isCantrip = isCantrip; this.rangeInSquares = rangeInSquares; this.level = level; this.scaler = scaler; }
int NumDiceFromScaleThresholds(List <int> thresholds, SpellScaler scaler) { int value = 1; if (scaler != null) { value = scaler.ScaleValue(); Debug.Log("Got a scale valuer: " + value); } int ret = 1; int bonusDice = 0; for (int i = thresholds.Count - 1; i >= 0; i--) { int threshold = thresholds [i]; if (value >= threshold) { bonusDice = i + 1; break; } } return(ret + bonusDice); }