Пример #1
0
        public virtual IReadOnlyList <ISpellFactory <ISpell> > InitSpellFactories()
        {
            var documet = GetDocument();

            return(documet.DocumentNode.SelectSingleNode("//table")
                   .Descendants("tr")
                   .Skip(1)
                   .Select(tr =>
            {
                var row = tr.Elements("td")
                          .Select(td => td.InnerText.Trim())
                          .ToArray();

                var initializer = new SpellFactoryInitializer
                {
                    Skill = ParseSkill(row[5]),
                    Name = row[2],
                    SkillLevel = int.Parse(row[6]),
                    Difficulty = int.Parse(row[3]),
                    Duration = int.Parse(row[4]),
                    CastingSequence = ParseCastingSequence(row[0])
                };

                var res = GetSpell(row[2], initializer);
                if (res == null)
                {
                    throw new InvalidOperationException("Unrecognized spell.");
                }
                return res;
            })
                   .ToArray());
        }
Пример #2
0
        protected virtual ISpellFactory <ISpell> GetSpell(string token, SpellFactoryInitializer initializer)
        {
            switch (token)
            {
            case "Fireball":
                return(new ExplosionProjectileSpellFactory <FireballExplosionImpact>
                           (initializer, Factories.RenderersSource, Factories.RenderersSource.Content.Load <Texture2D>("Textures/Explosions/" + token)));

            case "WeakenNonmaterialBeings":
                return(new ExplosionProjectileSpellFactory <HarmNonMaterialExplosionImpact>
                           (initializer, Factories.RenderersSource, Factories.RenderersSource.Content.Load <Texture2D>("Textures/Explosions/" + token)));

            case "PoisonBolt":
                return(new ExplosionProjectileSpellFactory <PoisonBoltExplosionImpact>
                           (initializer, Factories.RenderersSource, Factories.RenderersSource.Content.Load <Texture2D>("Textures/Explosions/" + token)));

            case "PoisonCloud":
                return(new ExplosionProjectileSpellFactory <PoisonCloudExplosionImpact>
                           (initializer, Factories.RenderersSource, Factories.RenderersSource.Content.Load <Texture2D>("Textures/Explosions/" + token)));

            case "LightningBolt":
                return(new ExplosionProjectileSpellFactory <LightingBoltExplosionImpact>
                           (initializer, Factories.RenderersSource, Factories.RenderersSource.Content.Load <Texture2D>("Textures/Explosions/" + token)));

            case "PoisonPotion":
                return(new PotionSpellFactory(initializer, Factories.PotionFactories[3], Factories.PotionFactories));

            case "DexterityPotion":
                return(new PotionSpellFactory(initializer, Factories.PotionFactories[6], Factories.PotionFactories));

            case "StrengthPotion":
                return(new PotionSpellFactory(initializer, Factories.PotionFactories[7], Factories.PotionFactories));

            case "WisdomPotion":
                return(new PotionSpellFactory(initializer, Factories.PotionFactories[8], Factories.PotionFactories));

            case "VitalityPotion":
                return(new PotionSpellFactory(initializer, Factories.PotionFactories[9], Factories.PotionFactories));

            case "CurePoisonPotion":
                return(new PotionSpellFactory(initializer, Factories.PotionFactories[10], Factories.PotionFactories));

            case "StaminaPotion":
                return(new PotionSpellFactory(initializer, Factories.PotionFactories[11], Factories.PotionFactories));

            case "ShieldPotion":
                return(new PotionSpellFactory(initializer, Factories.PotionFactories[12], Factories.PotionFactories));

            case "ManaPotion":
                return(new PotionSpellFactory(initializer, Factories.PotionFactories[13], Factories.PotionFactories));

            case "HealthPotion":
                return(new PotionSpellFactory(initializer, Factories.PotionFactories[14], Factories.PotionFactories));

            case "FireShield":
            case "Shield":
            case "Darkness":
            case "Torch":
                return(new MagicTorchSpellFactory(initializer, Factories.LightPowerToLightAmount));

            case "OpenDoor":
                return(new OpenDoorProjectileFactory(initializer));

            case "Light":
            case "MagicFootprints":
            case "SeeThroughWalls":
            case "Invisibility":
            case "ZokathraSpell":
            default:
                return(new SpellFactoryMocap(initializer));
            }
        }
Пример #3
0
 public SpellFactoryMocap(SpellFactoryInitializer initializer) : base(initializer)
 {
 }