Пример #1
0
    private void SetTarget()
    {
        if (spell != null)
        {
            ValidLocation  = spell.GetComponent <SpellBase>().GetLocation();
            spellDirection = spell.GetComponent <SpellBase>().GetDirection();

            Vector3 pos = Vector3.zero;
            if (spellTarget != null)
            {
                pos = spellTarget.transform.position;
                Destroy(spellTarget.gameObject);
            }
            if (spellDirection == SpellDirection.Right || spellDirection == SpellDirection.Left)
            {
                spellTarget = Instantiate(targeting[1], pos, Quaternion.identity);
            }
            else if (spellDirection == SpellDirection.Ceiling || spellDirection == SpellDirection.Floor)
            {
                spellTarget = Instantiate(targeting[0], pos, Quaternion.identity);
            }
            else
            {
                spellTarget = Instantiate(targeting[2], pos, Quaternion.identity);
                //spellTarget = spell.InstantiateSpell(Vector3.zero);
            }
            Destroy(spellTarget.GetComponent <Collider>());
        }
    }
Пример #2
0
 public void DestroyTarget()
 {
     if (spellTarget != null)
     {
         Destroy(spellTarget);
         ValidLocation  = 0;
         spellDirection = 0;
         spellSpeed     = 0;
         spellTarget    = null;
     }
 }