Пример #1
0
        private void GameObject_OnDelete(GameObject sender, EventArgs args)
        {
            var emitter = sender as Obj_GeneralParticleEmitter;

            if (emitter != null && emitter.CheckTeam())
            {
                SpellData spellData;

                if (SpellDetector.onProcessTraps.TryGetValue(emitter.Name.ToLower(), out spellData))
                {
                    foreach (var entry in SpellDetector.detectedSpells.Where(x => x.Value.info.trapTroyName.ToLower() == emitter.Name.ToLower()))
                    {
                        DelayAction.Add(1, () => SpellDetector.DeleteSpell(entry.Key));
                        entry.Value.spellObject = null;
                    }
                }
            }

            var aiBase = sender as Obj_AI_Base;

            if (aiBase != null && aiBase.CheckTeam())
            {
                SpellData spellData;

                if (SpellDetector.onProcessTraps.TryGetValue(aiBase.CharData.BaseSkinName.ToLower(), out spellData))
                {
                    foreach (var entry in SpellDetector.detectedSpells.Where(x => x.Value.info.trapBaseName.ToLower() == aiBase.CharData.BaseSkinName.ToLower()))
                    {
                        DelayAction.Add(1, () => SpellDetector.DeleteSpell(entry.Key));
                        entry.Value.spellObject = null;
                    }
                }
            }
        }
Пример #2
0
        private static void OnCreateObj_jayceshockblast(GameObject obj, EventArgs args, Obj_AI_Hero hero, SpellData spellData)
        {
            if (obj.Type == GameObjectType.obj_GeneralParticleEmitter && obj.Name.Contains("Jayce") && obj.Name.Contains("accel_gate_end") && obj.Name.Contains("RED"))
            {
                foreach (var tracker in ObjectTracker.ObjTracker)
                {
                    var gateObj = tracker.Value;

                    if (gateObj.Name == "AccelGate")
                    {
                        DelayAction.Add(0, () => ObjectTracker.ObjTracker.Remove(tracker.Key));
                    }
                }
            }

            if (obj.Type == GameObjectType.obj_GeneralParticleEmitter && obj.Name.Contains("Jayce") && obj.Name.Contains("accel_gate_start") && obj.Name.Contains("RED"))
            {
                //var particle = obj as Obj_GeneralParticleEmitter;

                /*var dir = obj.Orientation.To2D();
                 * var pos1 = obj.Position.To2D() - dir * 470;
                 * var pos2 = obj.Position.To2D() + dir * 470;
                 *
                 * //Draw.RenderObjects.Add(new Draw.RenderLine(pos1, pos2, 3500));
                 * Draw.RenderObjects.Add(new Draw.RenderCircle(pos1, 3500));*/

                var gateTracker = new ObjectTrackerInfo(obj, "AccelGate");
                //gateTracker.Orientation = dir.To3D();

                ObjectTracker.ObjTracker.Add(obj.NetworkId, gateTracker);

                foreach (var entry in SpellDetector.Spells) //check currently moving skillshot
                {
                    var spell = entry.Value;

                    if (spell.Info.SpellName == "JayceShockBlast")
                    {
                        var tHero = spell.HeroId;

                        Vector2 int1, int2;
                        var     intersection = MathUtils.FindLineCircleIntersections(obj.Position.To2D(), 470, spell.StartPos, spell.EndPos, out int1, out int2);
                        var     projection   = obj.Position.To2D().ProjectOn(spell.StartPos, spell.EndPos);

                        //var intersection = spell.startPos.Intersection(spell.endPos, pos1, pos2);
                        //var projection = intersection.Point.ProjectOn(spell.startPos, spell.endPos);

                        //if (intersection.Intersects && projection.IsOnSegment)
                        if (intersection > 0 && projection.IsOnSegment)
                        {
                            SpellDetector.CreateSpellData(hero, projection.SegmentPoint.To3D(), spell.EndPos.To3D(), spellData, spell.SpellObject);

                            DelayAction.Add(1, () => SpellDetector.DeleteSpell(entry.Key));
                            break;
                        }
                    }
                }

                //SpellDetector.CreateSpellData(hero, pos1.To3D(), pos2.To3D(), spellData, null, 0);
            }
        }
Пример #3
0
        private void Render_OnPresent()
        {
            foreach (var spell in SpellDetector.DrawSpells.Values)
            {
                var spellPos = spell.CurrentSpellPosition;

                if (spell.HeroId != MyHero.NetworkId)
                {
                    continue;
                }

                switch (spell.SpellType)
                {
                case SpellType.Line:
                    if (Vector2.Distance(spellPos, MyHero.ServerPosition.To2D()) <= MyHero.BoundingRadius + spell.Radius && Environment.TickCount - spell.StartTime > spell.Info.SpellDelay &&
                        Vector2.Distance(spell.StartPos, MyHero.ServerPosition.To2D()) < spell.Info.Range)
                    {
                        RenderObjects.Add(new RenderCircle(spellPos, 1000, Color.Red, (int)spell.Radius, 10));
                        Aimtec.SDK.Util.DelayAction.Queue(100, () => SpellDetector.DeleteSpell(spell.SpellId), new CancellationToken(false));
                        // DelayAction.Add(1, () => SpellDetector.DeleteSpell(spell.SpellId));
                    }
                    else
                    {
                        Render.Circle(new Vector3(spellPos.X, spellPos.Y, MyHero.Position.Z), (int)spell.Radius, 50, Color.White);
                    }
                    break;

                case SpellType.Circular:
                    if (Environment.TickCount - spell.StartTime >= spell.EndTime - spell.StartTime)
                    {
                        if (!MyHero.ServerPosition.To2D().InSkillShot(spell, MyHero.BoundingRadius))
                        {
                            continue;
                        }

                        RenderObjects.Add(new RenderCircle(spellPos, 1000, Color.Red, (int)spell.Radius));
                        Aimtec.SDK.Util.DelayAction.Queue(100, () => SpellDetector.DeleteSpell(spell.SpellId), new CancellationToken(false));
                    }
                    break;

                case SpellType.Cone:
                    // SPELL TESTER
                    if (Environment.TickCount - spell.StartTime >= spell.EndTime - spell.StartTime)
                    {
                        if (MyHero.ServerPosition.To2D().InSkillShot(spell, MyHero.BoundingRadius))
                        {
                            Aimtec.SDK.Util.DelayAction.Queue(100, () => SpellDetector.DeleteSpell(spell.SpellId), new CancellationToken(false));
                        }
                    }
                    break;
                }
            }
        }
Пример #4
0
        private void Game_OnUpdate(EventArgs args)
        {
            foreach (var entry in SpellDetector.detectedSpells.Where(x => x.Value.info.spellName.Contains("_trap")))
            {
                var spell = entry.Value;
                if (spell.spellObject == null)
                {
                    continue;
                }

                if (spell.spellObject.IsDead || !spell.spellObject.IsVisible || !spell.spellObject.IsValid)
                {
                    DelayAction.Add(1, () => SpellDetector.DeleteSpell(entry.Key));
                    entry.Value.spellObject = null;
                }
            }
        }
Пример #5
0
        private void Game_OnWndProc(WndProcEventArgs e)
        {
            if (!ObjectCache.MenuCache.Cache["ClickRemove"].Enabled)
            {
                return;
            }

            if (e.Message != (uint)WindowsMessages.WM_LBUTTONDOWN)
            {
                return;
            }

            foreach (var entry in SpellDetector.DetectedSpells.Where(x => Game.CursorPos.To2D().InSkillShot(x.Value, 50 + x.Value.Info.Radius, false)))
            {
                var spell = entry.Value;
                if (spell.Info.Range > 9000 /*global*/ || spell.Info.SpellName.Contains("_trap"))
                {
                    DelayAction.Add(1, () => SpellDetector.DeleteSpell(entry.Key));
                }
            }
        }
Пример #6
0
        private void Game_OnWndProc(WndEventArgs args)
        {
            if (!ObjectCache.menuCache.cache["ClickRemove"].GetValue <bool>())
            {
                return;
            }

            if (args.Msg != (uint)WindowsMessages.WM_LBUTTONDOWN)
            {
                return;
            }

            foreach (var entry in SpellDetector.detectedSpells.Where(x => Game.CursorPos.To2D().InSkillShot(x.Value, 50 + x.Value.info.radius, false)))
            {
                var spell = entry.Value;
                if (spell.info.range > 9000 /*global*/ || spell.info.spellType == SpellType.Circular)
                {
                    DelayAction.Add(1, () => SpellDetector.DeleteSpell(entry.Key));
                    Game.PrintChat("<b>ezEvade</b>: " + spell.info.charName + " (" + spell.info.spellKey + ") removed!");
                }
            }
        }
Пример #7
0
        private static void OnCreateObj_jayceshockblast(GameObject obj, EventArgs args, AIHeroClient hero, SpellData spellData)
        {
            return;

            if (obj.IsEnemy && obj.Type == GameObjectType.obj_GeneralParticleEmitter &&
                obj.Name.Contains("Jayce") && obj.Name.Contains("accel_gate_start"))
            {
                var dir  = ObjectTracker.GetLastHiuOrientation();
                var pos1 = obj.Position.To2D() - dir * 470;
                var pos2 = obj.Position.To2D() + dir * 470;

                var gateTracker = new ObjectTrackerInfo(obj, "AccelGate");
                gateTracker.direction = dir.To3D();

                ObjectTracker.objTracker.Add(obj.NetworkId, gateTracker);

                foreach (var entry in SpellDetector.spells)
                {
                    var spell = entry.Value;

                    if (spell.info.spellName == "jayceshockblast")
                    {
                        var tHero = spell.heroID;

                        var intersection = spell.startPos.Intersection(spell.endPos, pos1, pos2);
                        var projection   = intersection.Point.ProjectOn(spell.startPos, spell.endPos);

                        if (intersection.Intersects && projection.IsOnSegment)
                        {
                            SpellDetector.CreateSpellData(hero, intersection.Point.To3D(), spell.endPos.To3D(), spellData, spell.spellObject);

                            DelayAction.Add(1, () => SpellDetector.DeleteSpell(entry.Key));
                        }
                    }
                }

                //SpellDetector.CreateSpellData(hero, pos1.To3D(), pos2.To3D(), spellData, null, 0);
            }
        }
Пример #8
0
        private void Game_OnWndProc(WndEventArgs args)
        {
            if (!ObjectCache.menuCache.cache["ClickRemove"].Cast <CheckBox>().CurrentValue)
            {
                return;
            }

            if (args.Msg != (uint)WindowMessages.LeftButtonDown)
            {
                return;
            }

            foreach (var entry in SpellDetector.detectedSpells.Where(x => Game.CursorPos.To2D().InSkillShot(x.Value, 50 + x.Value.info.radius, false)))
            {
                var spell = entry.Value;
                if (spell.info.range > 9000 /*global*/ || spell.info.spellName.Contains("_trap"))
                {
                    Core.DelayAction(() => SpellDetector.DeleteSpell(entry.Key), 1);
                    //Game.PrintChat("<b>ezEvade</b>: " + spell.info.charName + " (" + spell.info.spellKey + ") removed!");
                }
            }
        }