private static void KillSteal() { foreach ( var enemy in EntityManager.Heroes.Enemies.Where( e => e.Distance(Player) <= Q.Range && e.IsValidTarget(1000) && !e.IsInvulnerable)) { if (LucianTheTrollMenu.KillstealQ() && Q.IsReady() && SpellDamage.Qdamage(enemy) >= enemy.Health && enemy.Distance(Player) >= 550) { Q.Cast(enemy); } if (LucianTheTrollMenu.KillstealW() && W.IsReady() && SpellDamage.Wdamage(enemy) >= enemy.Health && enemy.Distance(Player) >= 550) { var predW = W.GetPrediction(enemy); if (predW.HitChance == HitChance.High) { W.Cast(enemy.Position); } } } }