public CardReplacer(Th095Converter parent, bool hideUntriedCards) { this.evaluator = new MatchEvaluator(match => { var level = LevelParser.Parse(match.Groups[1].Value); var scene = int.Parse(match.Groups[2].Value, CultureInfo.InvariantCulture); var type = int.Parse(match.Groups[3].Value, CultureInfo.InvariantCulture); var key = new LevelScenePair(level, scene); if (!SpellCards.ContainsKey(key)) { return(match.ToString()); } if (hideUntriedCards) { var score = parent.allScoreData.Scores.Find( elem => (elem != null) && elem.LevelScene.Equals(key)); if (score == null) { return("??????????"); } } return((type == 1) ? SpellCards[key].Enemy.ToLongName() : SpellCards[key].Card); }); }
IEnumerator start() { if (spriteRenderer == null) { spriteRenderer = gameObject.AddComponent <SpriteRenderer>(); } 百鬼夜行 sc; sc = gameObject.AddComponent <百鬼夜行>(); sc.enabled = false; sc.Difficulty = Difficulty; sc.player = player; SpellCards.Add(sc); foreach (SpellCard spellCard in SpellCards) { spellCard.enabled = true; HealPoint = spellCard.HealPoint; do { yield return(new WaitForSeconds(0.5f)); } while (!(HealPoint <= 0 || spellCard.time <= 0f)); Destroy(spellCard); } }
private void Start() { client = FindObjectOfType <Client>(); com = FindObjectOfType <Command>(); spells = FindObjectOfType <SpellCards>(); cooldownManager = FindObjectOfType <SpellManager>(); soundManager = FindObjectOfType <SoundManager>(); turnText = GameObject.Find("TurnText").GetComponent <TextMeshPro>(); playerIsWhite = client.isHost; Instance = this; spawnAllChessmen(); cooldownManager.spellButtonsEnable(isWhiteTurn == playerIsWhite); }
void Start() { if (spriteRenderer == null) { spriteRenderer = gameObject.AddComponent <SpriteRenderer>(); } lineBullet = gameObject.AddComponent <LineBullet>(); lineBullet.SetFaceAngle(0); lineBullet.IsRotatToFace = false; for (int i = 1; i < 13; i++) { Texture2D texture = (Texture2D)Resources.Load($"贴图/敌机/博丽灵梦/博丽灵梦 ({i})"); sprites.Add(Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f))); } SpellCards.Add(gameObject.AddComponent <梦想封印>()); ((梦想封印)SpellCards[0]).player = player; ((梦想封印)SpellCards[0]).Difficulty = Difficulty; ((梦想封印)SpellCards[0]).ObjLinebullet = lineBullet; }
public ShotReplacer(Th095Converter parent, string outputFilePath) { this.evaluator = new MatchEvaluator(match => { var level = LevelParser.Parse(match.Groups[1].Value); var scene = int.Parse(match.Groups[2].Value, CultureInfo.InvariantCulture); var key = new LevelScenePair(level, scene); if (!SpellCards.ContainsKey(key)) { return(match.ToString()); } BestShotPair bestshot; if (!string.IsNullOrEmpty(outputFilePath) && parent.bestshots.TryGetValue(key, out bestshot)) { var relativePath = new Uri(outputFilePath) .MakeRelativeUri(new Uri(bestshot.Path)).OriginalString; var alternativeString = Utils.Format( "ClearData: {0}{3}Slow: {1:F6}%{3}SpellName: {2}", Utils.ToNumberString(bestshot.Header.Score), bestshot.Header.SlowRate, Encoding.Default.GetString(bestshot.Header.CardName).TrimEnd('\0'), Environment.NewLine); return(Utils.Format( "<img src=\"{0}\" alt=\"{1}\" title=\"{1}\" border=0>", relativePath, alternativeString)); } else { return(string.Empty); } }); }
public ScoreReplacer(Th095Converter parent) { this.evaluator = new MatchEvaluator(match => { var level = LevelParser.Parse(match.Groups[1].Value); var scene = int.Parse(match.Groups[2].Value, CultureInfo.InvariantCulture); var type = int.Parse(match.Groups[3].Value, CultureInfo.InvariantCulture); var key = new LevelScenePair(level, scene); if (!SpellCards.ContainsKey(key)) { return(match.ToString()); } var score = parent.allScoreData.Scores.Find( elem => (elem != null) && elem.LevelScene.Equals(key)); switch (type) { case 1: // high score return((score != null) ? Utils.ToNumberString(score.HighScore) : "0"); case 2: // bestshot score return((score != null) ? Utils.ToNumberString(score.BestshotScore) : "0"); case 3: // num of shots return((score != null) ? Utils.ToNumberString(score.TrialCount) : "0"); case 4: // slow rate return((score != null) ? Utils.Format("{0:F3}%", score.SlowRate2) : "-----%"); default: // unreachable return(match.ToString()); } }); }
public ShotExReplacer(Th095Converter parent, string outputFilePath) { this.evaluator = new MatchEvaluator(match => { var level = LevelParser.Parse(match.Groups[1].Value); var scene = int.Parse(match.Groups[2].Value, CultureInfo.InvariantCulture); var type = int.Parse(match.Groups[3].Value, CultureInfo.InvariantCulture); var key = new LevelScenePair(level, scene); if (!SpellCards.ContainsKey(key)) { return(match.ToString()); } BestShotPair bestshot; if (!string.IsNullOrEmpty(outputFilePath) && parent.bestshots.TryGetValue(key, out bestshot)) { switch (type) { case 1: // relative path to the bestshot file return(new Uri(outputFilePath) .MakeRelativeUri(new Uri(bestshot.Path)).OriginalString); case 2: // width return(bestshot.Header.Width.ToString(CultureInfo.InvariantCulture)); case 3: // height return(bestshot.Header.Height.ToString(CultureInfo.InvariantCulture)); case 4: // score return(Utils.ToNumberString(bestshot.Header.Score)); case 5: // slow rate return(Utils.Format("{0:F6}%", bestshot.Header.SlowRate)); case 6: // date & time { var score = parent.allScoreData.Scores.Find( elem => (elem != null) && elem.LevelScene.Equals(key)); if (score != null) { return(new DateTime(1970, 1, 1) .AddSeconds(score.DateTime).ToLocalTime() .ToString("yyyy/MM/dd HH:mm:ss", CultureInfo.CurrentCulture)); } else { return("----/--/-- --:--:--"); } } default: // unreachable return(match.ToString()); } } else { switch (type) { case 1: return(string.Empty); case 2: return("0"); case 3: return("0"); case 4: return("--------"); case 5: return("-----%"); case 6: return("----/--/-- --:--:--"); default: return(match.ToString()); } } }); }