Пример #1
0
        public Zed()
        {
            Q = new SpellBase(SpellSlot.Q, SpellType.Linear, 900)
            {
                CastDelay = 250,
                Speed     = 1700,
                Width     = 50
            };
            Q.SetSourceFunction(() => MyHero);
            Q.SetRangeCheckSourceFunction(() => MyHero);
            Q = new SpellBase(SpellSlot.Q, SpellType.Linear, 900)
            {
                CastDelay = 250,
                Speed     = 1700,
                Width     = 50
            };
            Q.SetSourceFunction(() => MyHero);
            Q.SetRangeCheckSourceFunction(() => MyHero);
            W = new SpellBase(SpellSlot.W, SpellType.Linear, WRange)
            {
                Speed = 1750,
                Width = 60
            };
            E = new SpellBase(SpellSlot.E, SpellType.Self, 280);
            E.SetSourceFunction(() => MyHero);
            E.SetRangeCheckSourceFunction(() => MyHero);
            R          = new SpellBase(SpellSlot.R, SpellType.Targeted, 625);
            IsDeadText = new Text("", new Font("Arial", 30F, FontStyle.Bold))
            {
                Color    = Color.Red,
                Position = new Vector2(100, 50)
            };

            Obj_AI_Base.OnBasicAttack += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
            {
                if (ModeManager.Harass && args.Target != sender && sender.IsValidTarget(900) && W.IsReady && Q.IsReady && E.IsReady && IsW1 && sender.IsEnemy && sender.Type == GameObjectType.AIHeroClient)
                {
                    W.Cast(sender.ServerPosition);
                }
            };
            Obj_AI_Base.OnBasicAttack += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
            {
                if (ModeManager.Harass && args.Target != sender && sender.IsValidTarget(900) && !W.IsReady && Q.IsReady && sender.IsEnemy && sender.Type == GameObjectType.AIHeroClient)
                {
                    Q.Cast(sender.ServerPosition);
                }
            };



            Obj_AI_Base.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
            {
                if (ModeManager.Harass && args.Target != sender && sender.IsValidTarget(900) && W.IsReady && Q.IsReady && E.IsReady && IsW1 && sender.IsEnemy && sender.Type == GameObjectType.AIHeroClient)
                {
                    W.Cast(sender.ServerPosition);
                }
            };

            Obj_AI_Base.OnBuffGain += delegate(Obj_AI_Base sender, Obj_AI_BaseBuffGainEventArgs args)
            {
                var minion = sender as Obj_AI_Minion;
                if (minion != null && minion.IsAlly && minion.BaseSkinName == ShadowSkinName && args.Buff.Caster.IsMe)
                {
                    switch (args.Buff.Name)
                    {
                    case "zedwshadowbuff":
                        WShadow = minion;
                        break;

                    case "zedrshadowbuff":
                        RShadow = minion;
                        break;
                    }
                }
            };
            Obj_AI_Base.OnPlayAnimation += delegate(Obj_AI_Base sender, GameObjectPlayAnimationEventArgs args)
            {
                var minion = sender as Obj_AI_Minion;
                if (minion != null && minion.IsAlly && minion.BaseSkinName == ShadowSkinName)
                {
                    if (args.Animation == "Death")
                    {
                        if (WShadow.IdEquals(minion))
                        {
                            WShadow = null;
                        }
                        else if (RShadow.IdEquals(minion))
                        {
                            RShadow = null;
                        }
                    }
                }
            };
            GameObject.OnCreate += delegate(GameObject sender, EventArgs args)
            {
                if (sender.Name == IsDeadName && RTarget != null && RTarget.IsInRange(sender, 200))
                {
                    IsDeadObject = sender;
                }
            };
            GameObject.OnDelete += delegate(GameObject sender, EventArgs args)
            {
                var minion = sender as Obj_AI_Minion;
                if (minion != null && minion.IsAlly && minion.BaseSkinName == ShadowSkinName)
                {
                    if (WShadow.IdEquals(minion))
                    {
                        WShadow = null;
                    }
                    else if (RShadow.IdEquals(minion))
                    {
                        RShadow = null;
                    }
                }
                else if (sender.IdEquals(IsDeadObject))
                {
                    IsDeadObject = null;
                }
            };
            Obj_AI_Base.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
            {
                if (sender.IsMe)
                {
                    switch (args.Slot)
                    {
                    case SpellSlot.W:
                        if (args.SData.Name == "ZedW")
                        {
                            W.LastCastTime    = Core.GameTickCount;
                            W.LastEndPosition = args.End;
                        }
                        break;

                    case SpellSlot.R:
                        if (args.SData.Name == "ZedR")
                        {
                            MarkedDamageReceived = 0;
                            EnemyWillDie         = false;
                        }
                        break;
                    }
                }
            };
            Evader.OnEvader += delegate(EvaderArgs args)
            {
                var w1Distance = W.IsReady && IsW1 && EvaderMenu.CheckBox("Evader.W1")
                    ? MyHero.GetDistanceSqr(args.Sender)
                    : 16000000;
                var w2Distance = W.IsReady && WShadowIsValid && EvaderMenu.CheckBox("Evader.W2") &&
                                 !args.WillHitMyHero(WShadow.Position)
                    ? WShadow.GetDistanceSqr(args.Sender)
                    : 16000000;
                var rTarget    = TargetSelector.GetTarget(R.Range, DamageType.Physical) ?? args.Sender;
                var r1Distance = R.IsReady && IsR1 && rTarget != null && R.IsInRange(rTarget) &&
                                 EvaderMenu.CheckBox("Evader.R1")
                    ? MyHero.GetDistanceSqr(args.Sender)
                    : 16000000;
                var r2Distance = R.IsReady && RShadowIsValid && EvaderMenu.CheckBox("Evader.R2") &&
                                 !args.WillHitMyHero(RShadow.Position)
                    ? RShadow.GetDistanceSqr(args.Sender)
                    : 16000000;
                var min = Math.Min(w1Distance, Math.Min(w2Distance, Math.Min(r1Distance, r2Distance)));
                if (min < 16000000)
                {
                    if (Math.Abs(min - r2Distance) < float.Epsilon)
                    {
                        R.Cast();
                    }
                    else if (Math.Abs(min - r1Distance) < float.Epsilon)
                    {
                        R.Cast(rTarget);
                    }
                    else if (Math.Abs(min - w2Distance) < float.Epsilon)
                    {
                        W.Cast();
                    }
                    else if (Math.Abs(min - w1Distance) < float.Epsilon)
                    {
                        var wPos = MyHero.ServerPosition +
                                   ((args.Sender.ServerPosition - MyHero.ServerPosition).Normalized() * WRange)
                                   .To2D()
                                   .Perpendicular()
                                   .To3DWorld();
                        W.Cast(wPos);
                    }
                }
            };

            AttackableUnit.OnDamage += delegate(AttackableUnit sender, AttackableUnitDamageEventArgs args)
            {
                if (args.Source.IsMe)
                {
                    var hero = args.Target as AIHeroClient;
                    if (hero != null && TargetHaveR(hero))
                    {
                        MarkedDamageReceived += args.Damage;
                    }
                }
            };

            MenuManager.AddSubMenu("Keys");
            {
                Orbwalker.RegisterKeyBind(
                    KeysMenu.AddValue("Combo2", new KeyBind("Combo without R", false, KeyBind.BindTypes.HoldActive, 'A')),
                    Orbwalker.ActiveModes.Combo);
                Orbwalker.RegisterKeyBind(
                    KeysMenu.AddValue("Harass2", new KeyBind("Harass WEQ", false, KeyBind.BindTypes.HoldActive, 'S')),
                    Orbwalker.ActiveModes.Harass);
                KeysMenu.AddValue("Note", new GroupLabel("NOTE: DO NOT USE THE SAME KEYS AS THE ORBWALKER!!!!"));
            }

            Q.AddConfigurableHitChancePercent();

            MenuManager.AddSubMenu("Combo");
            {
                ComboMenu.AddStringList("Mode", "R Combo Mode", new[] { "Line", "Triangle", "MousePos" });
                ComboMenu.AddValue("Q", new CheckBox("Use Q"));
                ComboMenu.AddValue("W", new CheckBox("Use W"));
                ComboMenu.AddValue("E", new CheckBox("Use E"));
                ComboMenu.AddValue("R", new CheckBox("Use R"));
                ComboMenu.AddValue("Items", new CheckBox("Use offensive items"));
                ComboMenu.AddValue("SwapDead", new CheckBox("Use W2/R2 if target will die"));
                ComboMenu.AddValue("SwapGapclose", new CheckBox("Use W2/R2 to get close to target"));
                ComboMenu.AddValue("SwapHP", new Slider("Use W2/R2 if my % of health is less than {0}", 15));
                ComboMenu.AddValue("Prevent", new CheckBox("Don't use spells before R"));
                if (EntityManager.Heroes.Enemies.Count > 0)
                {
                    ComboMenu.AddValue("BlackList.R", new GroupLabel("Don't use R on:"));
                    var enemiesAdded = new HashSet <string>();
                    foreach (var enemy in EntityManager.Heroes.Enemies.Where(enemy => enemiesAdded.Add(enemy.ChampionName)))
                    {
                        ComboMenu.AddValue("BlackList." + enemy.ChampionName,
                                           new CheckBox(enemy.ChampionName, false));
                    }
                }
            }
            MenuManager.AddSubMenu("Harass");
            {
                HarassMenu.AddValue("Collision", new CheckBox("Check collision when casting Q (more damage)", false));
                HarassMenu.AddValue("WE", new CheckBox("Only harass when combo WE will hit", false));
                HarassMenu.AddValue("SwapGapclose", new CheckBox("Use W2 if target is killable"));
                HarassMenu.AddValue("ManaPercent", new Slider("Minimum Mana Percent", 20));
            }

            MenuManager.AddSubMenu("Clear");
            {
                ClearMenu.AddValue("LaneClear", new GroupLabel("LaneClear"));
                {
                    ClearMenu.AddValue("LaneClear.Q", new Slider("Use Q if hit >= {0}", 3, 0, 10));
                    ClearMenu.AddValue("LaneClear.W", new Slider("Use W if hit >= {0}", 4, 0, 10));
                    ClearMenu.AddValue("LaneClear.E", new Slider("Use E if hit >= {0}", 3, 0, 10));
                    ClearMenu.AddValue("LaneClear.ManaPercent", new Slider("Minimum Mana Percent", 50));
                }
                ClearMenu.AddValue("LastHit", new GroupLabel("LastHit"));
                {
                    ClearMenu.AddStringList("LastHit.Q", "Use Q", new[] { "Never", "Smartly", "Always" }, 1);
                    ClearMenu.AddStringList("LastHit.E", "Use E", new[] { "Never", "Smartly", "Always" }, 1);
                    ClearMenu.AddValue("LastHit.ManaPercent", new Slider("Minimum Mana Percent", 50));
                }
                ClearMenu.AddValue("JungleClear", new GroupLabel("JungleClear"));
                {
                    ClearMenu.AddValue("JungleClear.Q", new CheckBox("Use Q"));
                    ClearMenu.AddValue("JungleClear.W", new CheckBox("Use W"));
                    ClearMenu.AddValue("JungleClear.E", new CheckBox("Use E"));
                    ClearMenu.AddValue("JungleClear.ManaPercent", new Slider("Minimum Mana Percent", 20));
                }
            }

            MenuManager.AddKillStealMenu();
            {
                KillStealMenu.AddValue("Q", new CheckBox("Use Q"));
                KillStealMenu.AddValue("W", new CheckBox("Use W"));
                KillStealMenu.AddValue("E", new CheckBox("Use E"));
            }

            MenuManager.AddSubMenu("Automatic");
            {
                AutomaticMenu.AddValue("E", new CheckBox("Use E", false));
                AutomaticMenu.AddValue("SwapDead", new CheckBox("Use W2/R2 if target will die", false));
            }
            MenuManager.AddSubMenu("Evader");
            {
                EvaderMenu.AddValue("Evader.W1", new CheckBox("Use W1", false));
                EvaderMenu.AddValue("Evader.W2", new CheckBox("Use W2"));
                EvaderMenu.AddValue("Evader.R1", new CheckBox("Use R1"));
                EvaderMenu.AddValue("Evader.R2", new CheckBox("Use R2"));
            }
            Evader.Initialize();
            Evader.AddCrowdControlSpells();
            Evader.AddDangerousSpells();
            MenuManager.AddDrawingsMenu();
            {
                Q.AddDrawings();
                W.AddDrawings();
                E.AddDrawings(false);
                R.AddDrawings();
                CircleManager.Circles.Add(new Circle(
                                              DrawingsMenu.AddValue("W.Shadow", new CheckBox("Draw W shadow circle")), SharpDX.Color.Blue,
                                              () => 100, () => WShadowIsValid,
                                              () => WShadow)
                {
                    Width = 1
                });

                CircleManager.Circles.Add(new Circle(
                                              DrawingsMenu.AddValue("R.Shadow", new CheckBox("Draw R shadow circle")), SharpDX.Color.Orange,
                                              () => 100, () => RShadowIsValid,
                                              () => RShadow)
                {
                    Width = 1
                });
                DrawingsMenu.AddValue("IsDead", new CheckBox("Draw text if target will die"));
                DrawingsMenu.AddValue("Passive", new CheckBox("Draw text when passive is available"));
            }
        }