public static void Loading_OnLoadingComplete(EventArgs args) { if (myHero.Hero != Champion.Vayne) { return; } Chat.Print("<font color=\"#F20000\"><b>Doctor Vayne:</b></font> Loaded!"); Chat.Print("Good Luck!"); Q = new Spell2(SpellSlot.Q); W = new Spell2(SpellSlot.W); E = new Spell2(SpellSlot.E, 590f); E.SetTargetted(0.25f, 2200f); R = new Spell2(SpellSlot.R); var slot = myHero.GetSpellSlotFromName("summonerheal"); if (slot != SpellSlot.Unknown) { Heal = new Spell.Active(slot, 600); } menu = MainMenu.AddMenu(AddonName, AddonName + " by " + Author + " v1.0"); menu.AddLabel(AddonName + " Doctor Vayne " + Author); menu.AddLabel("Good Luck!"); SubMenu["Combo"] = menu.AddSubMenu("连招", "Combo"); SubMenu["Combo"].AddGroupLabel("Q 设置"); SubMenu["Combo"].Add("Q", new CheckBox("使用 Q", true)); SubMenu["Combo"].Add("Qult", new CheckBox("大招智能 Q", true)); var Q1 = SubMenu["Combo"].Add("Qmode", new Slider("Q 模式", 0, 0, 1)); var Q2 = new[] { "智能", "鼠标位置" }; Q1.DisplayName = Q2[Q1.CurrentValue]; Q1.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs) { sender.DisplayName = Q2[changeArgs.NewValue]; }; SubMenu["Combo"].AddSeparator(10); SubMenu["Combo"].Add("E", new CheckBox("使用 E", true)); SubMenu["Combo"].Add("ELast", new CheckBox("使用 E 击杀敌人", false)); SubMenu["Combo"].Add("PushDistance", new Slider("E 推距离", 380, 300, 425)); SubMenu["Combo"].Add("R", new CheckBox("使用 R", true)); SubMenu["Combo"].Add("R2", new Slider("范围内敌人数量 X 时", 2, 0, 5)); SubMenu["Combo"].Add("noaastealth", new CheckBox("隐身时不普攻", true)); SubMenu["Combo"].Add("noaastealth2", new Slider("范围内敌人数量 X 时", 2, 0, 5)); SubMenu["Combo"].AddSeparator(10); SubMenu["Combo"].AddGroupLabel("物品设置"); SubMenu["Combo"].Add("useItems", new CheckBox("使用物品", true)); SubMenu["Combo"].Add("myhp", new Slider("玩家生命低于X %时使用破败", 55, 0, 100)); SubMenu["Harass"] = menu.AddSubMenu("骚扰", "Harass"); SubMenu["Harass"].Add("Q", new CheckBox("使用 Q", true)); SubMenu["Harass"].Add("E", new CheckBox("使用 E", true)); SubMenu["LastHit"] = menu.AddSubMenu("尾兵", "LastHit"); SubMenu["LastHit"].Add("Q", new CheckBox("使用 Q", true)); SubMenu["LastHit"].Add("LastHitMana", new Slider("蓝量大于", 80, 0, 100)); SubMenu["LaneClear"] = menu.AddSubMenu("清线", "LaneClear"); SubMenu["LaneClear"].Add("Q", new CheckBox("使用 Q", true)); SubMenu["LaneClear"].Add("LaneClearMana", new Slider("蓝量大于", 85, 0, 100)); SubMenu["JungleClear"] = menu.AddSubMenu("清野", "JungleClear"); SubMenu["JungleClear"].Add("E", new CheckBox("使用 E", true)); SubMenu["JungleClear"].Add("JungleClearMana", new Slider("蓝量大于", 50, 0, 100)); SubMenu["Misc"] = menu.AddSubMenu("杂项", "Misc"); SubMenu["Misc"].AddGroupLabel("防突进/技能打断设置"); SubMenu["Misc"].Add("UseEInterrupt", new CheckBox("使用E防突进/技能打断", true)); SubMenu["Misc"].Add("AntiGapQ", new CheckBox("使用Q造成间距", true)); SubMenu["Misc"].AddSeparator(10); foreach (var hero in EntityManager.Heroes.Enemies.Where(x => x.IsEnemy)) { SubMenu["Misc"].Add(hero.ChampionName, new CheckBox("对英雄防突进/技能打断 " + hero.ChampionName, true)); } SubMenu["Misc"].AddSeparator(10); foreach (var enemy in EntityManager.Heroes.Enemies.Where(x => x.IsEnemy)) { SubMenu["Misc"].Add(enemy.ChampionName + "E", new CheckBox("对英雄使用E " + enemy.ChampionName, true)); } SubMenu["Misc"].AddSeparator(10); SubMenu["Misc"].AddGroupLabel("优先攻击W目标"); SubMenu["Misc"].Add("focusW", new CheckBox("优先攻击W目标触发3W", true)); SubMenu["Misc"].Add("waypoint", new CheckBox("显示目标行径", true)); SubMenu["Misc"].AddSeparator(10); SubMenu["Misc"].AddGroupLabel("治疗设置"); SubMenu["Misc"].Add("heal", new CheckBox("使用治疗", true)); SubMenu["Misc"].Add("hp", new Slider("生命低于", 25, 0, 100)); SubMenu["QSS"] = menu.AddSubMenu("自动解控", "QSS"); SubMenu["QSS"].AddGroupLabel("自动水银/米凯尔"); SubMenu["QSS"].Add("use", new KeyBind("使用水银/米凯尔", false, KeyBind.BindTypes.PressToggle, 'K')); SubMenu["QSS"].Add("delay", new Slider("延迟施放设置", 1000, 0, 2000)); buffs = new[] { BuffType.Blind, BuffType.Charm, BuffType.CombatDehancer, BuffType.Fear, BuffType.Flee, BuffType.Knockback, BuffType.Knockup, BuffType.Polymorph, BuffType.Silence, BuffType.Sleep, BuffType.Snare, BuffType.Stun, BuffType.Suppression, BuffType.Taunt, BuffType.Poison }; for (int i = 0; i < buffs.Length; i++) { SubMenu["QSS"].Add(buffs[i].ToString(), new CheckBox(buffs[i].ToString(), true)); } orbwalker = new Orbwalking.Orbwalker(menu); TargetSelector2.Initialize(); Spell2.Initialize(); Prediction2.Initialize(); _traps = new List <GameObject>(); Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast; Game.OnUpdate += Game_OnUpdate; Obj_AI_Base.OnSpellCast += Obj_AI_Base_OnSpellCast; Obj_AI_Base.OnCreate += Obj_AI_Base_OnCreate; Obj_AI_Base.OnDelete += Obj_AI_Base_OnDelete; Orbwalking.AfterAttack += Orbwalking_AfterAttack; Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget; AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser; Drawing.OnDraw += Drawing_OnDraw; Player.OnIssueOrder += Player_OnIssueOrder; }