private void DoFinishFatigue() { Spell spell = base.GetSource().GetActor().GetSpell(SpellType.FATIGUE_DEATH); spell.AddFinishedCallback(new Spell.FinishedCallback(this.OnFatigueDamageFinished)); spell.ActivateState(SpellStateType.BIRTH); }
private bool InitPowerSpell(Card card, Spell spell) { if (spell == null) { return(false); } if (!spell.HasUsableState(SpellStateType.ACTION)) { object[] args = new object[] { base.name, spell, card, SpellStateType.ACTION }; Log.Power.PrintWarning("{0}.InitPowerSpell() - spell {1} for Card {2} has no {3} state", args); return(false); } if (!spell.AttachPowerTaskList(base.m_taskList)) { object[] objArray2 = new object[] { base.name, spell, card }; Log.Power.Print("{0}.InitPowerSpell() - FAILED to attach task list to spell {1} for Card {2}", objArray2); return(false); } if (spell.GetActiveState() != SpellStateType.NONE) { spell.ActivateState(SpellStateType.NONE); } this.m_powerSpell = spell; this.m_cardEffectsBlockingFinish++; this.m_cardEffectsBlockingTaskListFinish++; return(true); }
protected override void OnRelease() { if (!this.IsTransactionPendingOnThisCard()) { if (UniversalInputManager.Get().IsTouchMode() || ((CraftingTray.Get() != null) && CraftingTray.Get().IsShown())) { this.CheckCardSeen(); this.m_actor.SetActorState(ActorStateType.CARD_IDLE); this.EnterCraftingMode(); } else { Spell spell = this.m_actor.GetSpell(SpellType.DEATHREVERSE); if (!this.CanPickUpCard()) { SoundManager.Get().LoadAndPlay("collection_manager_card_move_invalid_or_click"); if (spell != null) { spell.ActivateState(SpellStateType.BIRTH); } EntityDef entityDef = this.m_actor.GetEntityDef(); bool isHero = (entityDef != null) && entityDef.IsHero(); CollectionManagerDisplay.Get().ShowInnkeeeprLClickHelp(isHero); } else if (this.m_visualType == CollectionManagerDisplay.ViewMode.CARDS) { EntityDef cardEntityDef = this.m_actor.GetEntityDef(); if (cardEntityDef != null) { if (spell != null) { spell.ActivateState(SpellStateType.BIRTH); } CollectionDeckTray.Get().AddCard(cardEntityDef, this.m_actor.GetCardFlair(), null, false, this.m_actor); } } else if (this.m_visualType == CollectionManagerDisplay.ViewMode.CARD_BACKS) { CollectionDeckTray.Get().SetCardBack(this.m_actor); } else if (this.m_visualType == CollectionManagerDisplay.ViewMode.HERO_SKINS) { CollectionDeckTray.Get().SetHeroSkin(this.m_actor); } } } }
private void DisplaySkullOnActor(Actor actor) { Spell spell = actor.GetSpell(SpellType.SKULL); if (spell != null) { spell.ActivateState(SpellStateType.IDLE); } }
public void OnSpellPowerEntityMousedOut() { foreach (Card card in base.m_cards) { Spell actorSpell = card.GetActorSpell(SpellType.SPELL_POWER_HINT_IDLE); if ((actorSpell != null) && actorSpell.IsActive()) { actorSpell.ActivateState(SpellStateType.DEATH); } } }
public void WipeZzzs() { foreach (Card card in this.GetBattlefieldZone().GetCards()) { Spell actorSpell = card.GetActorSpell(SpellType.Zzz); if (actorSpell != null) { actorSpell.ActivateState(SpellStateType.DEATH); } } }
public void UpdateVisual(bool isOverDeck) { Actor activeActor = this.m_activeActor; SpellType nONE = SpellType.NONE; if (this.m_visualType == CollectionManagerDisplay.ViewMode.CARDS) { if ((isOverDeck && (this.m_entityDef != null)) && !this.m_entityDef.IsHero()) { this.m_activeActor = this.m_deckTile; nONE = SpellType.SUMMON_IN; } else { this.m_activeActor = this.m_cardActor; nONE = SpellType.DEATHREVERSE; } } else { this.m_activeActor = this.m_cardActor; nONE = SpellType.DEATHREVERSE; } if (activeActor != this.m_activeActor) { if (activeActor != null) { activeActor.Hide(); activeActor.gameObject.SetActive(false); } if (this.m_activeActor != null) { this.m_activeActor.gameObject.SetActive(true); this.m_activeActor.Show(); if ((this.m_visualType == CollectionManagerDisplay.ViewMode.CARD_BACKS) && (this.m_currentCardBack != null)) { CardBackManager.Get().UpdateCardBack(this.m_activeActor, this.m_currentCardBack); } Spell spell = this.m_activeActor.GetSpell(nONE); if (spell != null) { spell.ActivateState(SpellStateType.BIRTH); } if ((this.m_entityDef != null) && this.m_entityDef.IsHero()) { CollectionHeroSkin component = this.m_activeActor.gameObject.GetComponent <CollectionHeroSkin>(); component.SetClass(this.m_entityDef.GetClass()); component.ShowSocketFX(); } } } }
private void OnSourceAttackStateStarted(Spell spell, SpellStateType prevStateType, object userData) { switch (spell.GetActiveState()) { case SpellStateType.IDLE: spell.ActivateState(SpellStateType.ACTION); break; case SpellStateType.ACTION: spell.RemoveStateStartedCallback(new Spell.StateStartedCallback(this.OnSourceAttackStateStarted)); this.LaunchAttack(); break; } }
private void AllDone() { Vector3 zero = Vector3.zero; for (int i = 0; i < this.m_RewardPackages.Count; i++) { RewardPackageData data = this.m_RewardPackages[i]; zero += data.m_TargetBone.position; } this.m_DoneButton.transform.position = (Vector3)(zero / ((float)this.m_RewardPackages.Count)); this.m_DoneButton.gameObject.SetActive(true); this.m_DoneButton.SetText(GameStrings.Get("GLOBAL_DONE")); Spell component = this.m_DoneButton.m_button.GetComponent <Spell>(); component.AddFinishedCallback(new Spell.FinishedCallback(this.OnDoneButtonShown)); component.ActivateState(SpellStateType.BIRTH); }
private bool OnNavigateBack() { UnityEngine.Debug.Log("navigating back!"); if (!this.m_DoneButton.m_button.activeSelf) { return(false); } foreach (GameObject obj2 in this.m_RewardObjects) { if (obj2 != null) { PlayMakerFSM rfsm = obj2.GetComponent <PlayMakerFSM>(); if (rfsm != null) { rfsm.SendEvent("Death"); } foreach (UberText text in obj2.GetComponentsInChildren <UberText>()) { object[] args = new object[] { "alpha", 0f, "time", 0.8f, "includechildren", true, "easetype", iTween.EaseType.easeInOutCubic }; iTween.FadeTo(text.gameObject, iTween.Hash(args)); } RewardCard componentInChildren = obj2.GetComponentInChildren <RewardCard>(); if (componentInChildren != null) { componentInChildren.Death(); } } } SceneUtils.EnableColliders(this.m_DoneButton.gameObject, false); this.m_DoneButton.RemoveEventListener(UIEventType.RELEASE, new UIEvent.Handler(this.OnDoneButtonPressed)); Spell component = this.m_DoneButton.m_button.GetComponent <Spell>(); component.AddFinishedCallback(new Spell.FinishedCallback(this.OnDoneButtonHidden)); component.ActivateState(SpellStateType.DEATH); CollectionManager.Get().RemoveAchievesCompletedListener(new CollectionManager.DelOnAchievesCompleted(this.OnCollectionAchievesCompleted)); if (this.m_addRewardsToCacheValues) { this.AddRewardsToCacheValues(); } return(true); }
public void CancelSubOptions() { if (this.HasSubOption()) { Spell playSpell = this.m_subOptionState.m_parentCard.GetPlaySpell(true); if (playSpell != null) { SpellStateType activeState = playSpell.GetActiveState(); if ((activeState != SpellStateType.NONE) && (activeState != SpellStateType.CANCEL)) { playSpell.ActivateState(SpellStateType.CANCEL); } } Entity entity = this.m_subOptionState.m_parentCard.GetEntity(); if (entity.IsHeroPower()) { entity.SetTagAndHandleChange <int>(GAME_TAG.EXHAUSTED, 0); } this.HideSubOptions(null); } }
private void CancelSpellsForEarlyConcede(PowerTaskList taskList) { Entity sourceEntity = taskList.GetSourceEntity(); if (sourceEntity != null) { Card card = sourceEntity.GetCard(); if ((card != null) && (taskList.GetSourceAction().BlockType == HistoryBlock.Type.POWER)) { Spell playSpell = card.GetPlaySpell(true); if (playSpell != null) { SpellStateType activeState = playSpell.GetActiveState(); if ((activeState != SpellStateType.NONE) && (activeState != SpellStateType.CANCEL)) { playSpell.ActivateState(SpellStateType.CANCEL); } } } } }
public void OnSpellPowerEntityMousedOver() { if (!TargetReticleManager.Get().IsActive()) { foreach (Card card in base.m_cards) { if (this.CanPlaySpellPowerHint(card)) { Spell actorSpell = card.GetActorSpell(SpellType.SPELL_POWER_HINT_BURST); if (actorSpell != null) { actorSpell.Reactivate(); } Spell spell2 = card.GetActorSpell(SpellType.SPELL_POWER_HINT_IDLE); if (spell2 != null) { spell2.ActivateState(SpellStateType.BIRTH); } } } } }
private void SetCardBack(GameObject go, bool overriden, bool assigning) { GameUtils.SetParent(go, this.m_cardBackContainer, true); Actor component = go.GetComponent <Actor>(); if (component == null) { UnityEngine.Object.Destroy(go); } else { if (assigning) { Spell spell = component.GetSpell(SpellType.DEATHREVERSE); if (spell != null) { spell.ActivateState(SpellStateType.BIRTH); } } if (this.m_currentCardBack != null) { UnityEngine.Object.Destroy(this.m_currentCardBack); } this.m_currentCardBack = go; GameObject cardMesh = component.m_cardMesh; component.SetCardbackUpdateIgnore(true); component.SetUnlit(); this.UpdateMissingEffect(component, overriden); if (cardMesh != null) { Material material = cardMesh.GetComponent <Renderer>().material; if (material.HasProperty("_SpecularIntensity")) { material.SetFloat("_SpecularIntensity", 0f); } } } }