Пример #1
0
 private void GubbeSkjuter(SpelarMagi magi)
 {
     switch (magi)
     {
         case SpelarMagi.BasicSkott:
             {
                 BasicSkott();
                 break;
             }
         case SpelarMagi.PowerSkott:
             {
                 PowerSkott();
                 break;
             }
         case SpelarMagi.BasicLaser:
             {
                 BasicLaser();
                 break;
             }
         case SpelarMagi.BigStoneSkott:
             {
                 BigStoneSkott();
                 break;
             }
     }
 }
Пример #2
0
 private void Setup()
 {
     Position = new Vector2(200, 200);
     lever = true;
     maxhastighet = 4;
     hastighet = 5;
     skada = 1;
     liv = 20;
     maxEnergi = 100;
     currentEnergi = 100;
     loadEnergi = 5;
     valdMagi = SpelarMagi.BasicSkott;
     shield = 30;
     riktning = new Vector2(1, 0);
 }
Пример #3
0
        //Funktioner
        public override void Uppdatera(GameTime gameTime)
        {
            base.Uppdatera(gameTime);
            previousKeyboardState = currentKeyboardState;
            currentKeyboardState = Keyboard.GetState();

            if (currentKeyboardState.IsKeyDown(Keys.D1))
                valdMagi = SpelarMagi.BasicSkott;
            else if (currentKeyboardState.IsKeyDown(Keys.D2))
                valdMagi = SpelarMagi.PowerSkott;
            else if (currentKeyboardState.IsKeyDown(Keys.D3))
                valdMagi = SpelarMagi.BasicLaser;
            else if (currentKeyboardState.IsKeyDown(Keys.D4))
                valdMagi = SpelarMagi.BigStoneSkott;

            UppdateraGubbensPosition();
            GubbensPositionMotKanter();
            EnergiReg(gameTime);
            GubbeSkjuter(valdMagi);
            GubbeShield();
        }