Пример #1
0
 private void Awake()
 {
     fogCamera = FindObjectOfType <FogCamera>();
     systemUI  = FindObjectOfType <SystemUI>();
     speedUI   = FindObjectOfType <SpeedUI>();
     hud       = FindObjectOfType <HUD>();
 }
    //Speed does not have a bool value since it can be change runtime without recreate everything
    public void ChangeSpeed()
    {
        Text   text   = SpeedUI.GetComponent <Text>();
        Slider slider = SpeedUI.transform.GetChild(0).GetComponent <Slider>();

        timer     = 2 - slider.value;
        text.text = "Speed: " + slider.value;
    }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     so = SocketObject.Instance;
     dw = DataWorker.Instance;
     gm = GameManager.Instance;
     a  = AttackUI.GetComponent <filledImage> ();
     d  = DiffenceUI.GetComponent <filledImage> ();
     s  = SpeedUI.GetComponent <filledImage> ();
 }
    public event OnLeaveSystem onLeaveSystem;                 // instantiate an observer set

    void Start()
    {
        if (systemLocation)
        {
            transform.position = systemLocation.transform.position;
        }
        currentEmpire = gameObject.GetComponentInParent <Empire>();
        universe      = FindObjectOfType <Universe>();
        speedUI       = FindObjectOfType <SpeedUI>();
        blocking      = false;
    }
Пример #5
0
    void Start()
    {
        //healthUI = GetComponentInChildren<HealthUI>();
        shieldsUI = GetComponentInChildren <ShieldsUI>();
        speedUI   = GetComponentInChildren <SpeedUI>();
        numUI     = GetComponentInChildren <NumUI>();

        //healthBar = healthUI.healthBar;
        shieldsBar = shieldsUI.shieldsBar;
        speedBar   = speedUI.speedBar;

        healthNum = numUI.healthNum;
    }
Пример #6
0
 void SpeedTurn()
 {
     SpeedUI.SetActive(true);
     ItemUI.SetActive(false);
     text.text = chooseSpeedText;
 }
    // Update is called once per frame

    private void Awake()
    {
        speedUI         = FindObjectOfType <SpeedUI>();
        targetTransform = FindObjectOfType <TargetTransform>().transform;
        meshRenderer    = GetComponentInChildren <MeshRenderer>();
    }