/// <summary> /// Initializes a new instance of the SiS.Communication.Tcp.ClientContext /// </summary> public ClientContext() { ReceiveBuffer = new RingQueue(); RecvSpeedController = new SpeedController(); SendController = new SpeedController(); RecvRawMessage = new TcpRawMessage(); }
private void Start() { speedController = GetComponentInChildren <SpeedController>(); if (speedController != null) { speedController.Init(startingSpeed, speedSettings); } #if UNITY_EDITOR else { MissingControllerMessage(typeof(SpeedController).Name); return; } #endif levelController = GetComponentInChildren <LevelController>(); if (levelController != null) { levelController.Init(levelData); } #if UNITY_EDITOR else { MissingControllerMessage(typeof(LevelController).Name); return; } #endif }
private void InitialiseSubControllers( SpeedController speedController, HotkeyWatcher hotkeyWatcher, CardAnimationController cardAnimationController, MapController mapController, EndGameAnimController endGameAnimController, Notifier notifier, OptionsPanel optionsPanel) { orig_InitialiseSubControllers( speedController, hotkeyWatcher, cardAnimationController, mapController, endGameAnimController, notifier, optionsPanel); if (_defaultMapSprite != null) { return; } var image = mapBackground.GetComponent <Image>(); _defaultMapSprite = image.sprite; }
/// <summary> /// Initializes a new instance of the SiS.Communication.Tcp.ClientContext /// </summary> public HttpClientContext() { ReceiveBuffer = new RingQueue(); RecvSpeedController = new SpeedController(); SendController = new SpeedController(); SendBuffer = new DynamicBufferStream(); }
public FanControlHID() { _speedController = new SpeedController(); if (!_speedController.Init()) { throw new NotSupportedException("Unable init HID device"); } }
// get the speedcontroller script. void Start() { ItemPickPoints = 0; itemText.text = "MIDICHLORIANS : " + ItemPickPoints; // set the beginning score. livesText.text = "Lives: " + PlayerLives; // set the player lives. SC = GameObject.Find("SpeedManager").GetComponent <SpeedController> (); //find the object with the script. }
// Start is called before the first frame update void Start() { controller = GetComponent <SpeedController>(); GameManager.Manager.OnGameOver.AddListener(() => { controller.Speed = 0; }); }
private void Start() { platformRigibody = GetComponent <Rigidbody2D>(); player = GameObject.FindGameObjectWithTag("Player"); ChangeState(); speed = SpeedController.GetSpeed(); StartCoroutine(DeleteAfterTime(4)); }
private extern void orig_InitialiseSubControllers( SpeedController speedController, HotkeyWatcher hotkeyWatcher, CardAnimationController cardAnimationController, MapController mapController, EndGameAnimController endGameAnimController, Notifier notifier, OptionsPanel optionsPanel);
void Start() { Speed = GameObject.FindObjectOfType <SpeedController>(); positionLast = transform.position; collision = false; timer = Timeout; checkpointTimer = Timeout; cutoutLayer = LayerMask.NameToLayer("NegativeSpace"); }
void Start() { if(_instance == null) { _instance = this; } else Destroy(gameObject); }
private void Start() { rb = GetComponent <Rigidbody2D>(); highscore = GameObject.FindObjectOfType <Highscore>(); speedController = FindObjectOfType <SpeedController>(); enemySpeed = speedController.speed; }
private void Awake() { this.sRigidbody = this.GetComponent <Rigidbody>(); this.sPathReceiver = this.GetComponent <PathReceiver>(); this.sKeyStrokeInputController = this.GetComponent <KeyStrokeInputController>(); this.sSpeedController = new SpeedController(this._MaximumSpeed); #if UNITY_ANDROID _RotationSpeed = 80f; #endif }
void Start() { if (UseSeed) { Random.InitState(Seed); } Speed = GameObject.FindObjectOfType <SpeedController>(); Distance = Mathf.Abs(Height / 2f); BaseTime = Time.time; }
public void CheckMoveSpeed() { speedCon = CameraRig.GetComponent <SpeedController>(); speed = speedCon.speed; SpeedMultiplier = speedCon.SpeedMultiplier; PlayerSpeed = speed; StageSpeed = SpeedMultiplier * PlayerSpeed; }
public void Run() { var speedController = new SpeedController(Pca9685PwmController.Default); var aircraft = new Quadcopter(speedController); WindowsPilot.Create( aircraft, L3gd20hGyroscope.Default, Lsm303dAccelerometer.Default, Lsm303dMagnetometer.Default, FlightController.FromGamepad(LogitechF710Gamepad.Default), thrustMax: 0.8d, angularPositionPitchMax: AngleConvert.ToRadians(15d), angularPositionRollMax: AngleConvert.ToRadians(15d), angularVelocityYawMax: AngleConvert.ToRadians(90 /*dps*/)); }
// Start is called before the first frame update void Start() { objectPoolContainer = GameObject.Find("ObjectPool"); objectPool = objectPoolContainer.GetComponent <ObjectPool>(); textUI = GameObject.Find("TextInformation"); textUIController = textUI.GetComponent <TextController>(); speedTextUI = GameObject.Find("SpeedText"); speedTextUIController = speedTextUI.GetComponent <SpeedController>(); finishedDoors = new List <Door>(); finishedWindows = new List <Window>(); allDoors = new List <Door>(); allWindows = new List <Window>(); }
void Awake() { easy = GameObject.FindGameObjectsWithTag("Parameter"); Debug.Log(easy); para = CameraRig.GetComponent <SpeedController>(); iseasy = easy[0].GetComponent <EasyModeHandle>().easymode; if (iseasy) { para.SpeedMultiplier = 0.02f; para.speedUpStep = 0.002f; para.setEasyMode(iseasy); } else { para.SpeedMultiplier = 0.03f; para.speedUpStep = 0.005f; } }
public void CheckMoveSpeed() { speedCon = CameraRig.GetComponent <SpeedController>(); speed = speedCon.speed; SwitchStageCase = speedCon.currentLevel; SpeedMultiplier = speedCon.SpeedMultiplier; PlayerSpeed = speed; isEasy = speedCon.easymode; if (isEasy) { SwitchStageCase = SwitchStageCase + 2; } StageSpeed = SpeedMultiplier * PlayerSpeed; }
private void Update() { SpeedController.RunUpdate(); TargetPosition = MovementStateMachine.PlayerDirection.x; movementSM.CurrentState.HandleState(); movementSM.CurrentState.HandleLogic(); if (debugger.showDebug) { debugger.GameOver = ScoreManager.GameOver; debugger.PlayTime = SpeedController.playTime; debugger.State = movementSM.GetState(); debugger.Position = transform.position; debugger.Speed = SpeedController.Speed; debugger.PoletScore = ScoreManager.Score; debugger.Lifes = ScoreManager.Life; debugger.VulnerableCD = ScoreManager.VulnerableCoolDown; } }
public static float GetCharacterSpeed(float pathLength) { return((pathLength * WORLD_SCALE) * SpeedController.GetMovementSpeed()); }
public override void OnInspectorGUI() { //DrawDefaultInspector(); serializedObject.Update(); SpeedController sc = (SpeedController)target; if (sc.transform.GetComponent <MovementController>() == null) { GUI.contentColor = Color.red; EditorGUILayout.LabelField("There must be a MovementController Script added!", EditorStyles.whiteLabel); GUI.contentColor = Color.white; } else { EditorGUI.BeginDisabledGroup(sc.interval == true); if (GUILayout.Button("Toggle")) { sc.toggle(); } EditorGUI.EndDisabledGroup(); EditorGUILayout.PropertyField(neutralSpeedProp, new GUIContent("Neutral Speed")); EditorGUILayout.PropertyField(targetSpeedProp, new GUIContent("Target Speed")); if (!tweenIndexProp.hasMultipleDifferentValues) { tweenIndexProp.intValue = EditorGUILayout.Popup("Tween Type", tweenIndexProp.intValue, tweenOptions); } else { EditorGUILayout.LabelField("Selection contains different Tween Types!"); } if (tweenIndexProp.intValue != 0) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(tweenDurationProp, new GUIContent("Tween Duration")); if (tweenDurationProp.floatValue < 0) { tweenDurationProp.floatValue = 0; } EditorGUI.indentLevel--; } EditorGUILayout.PropertyField(intervalProp, new GUIContent("Interval")); if (intervalProp.boolValue) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(intervalTimeProp, new GUIContent("Neutral Duration")); if (intervalTimeProp.floatValue < 0) { intervalTimeProp.floatValue = 0; } EditorGUILayout.PropertyField(durationProp, new GUIContent("Target Duration")); if (durationProp.floatValue < 0) { durationProp.floatValue = 0; } EditorGUI.indentLevel--; } } serializedObject.ApplyModifiedProperties(); }
// implementation private void UpdateText() { _buttonText.text = _textPrefix + SpeedController.GetMovementSpeedText(); }
void Update() { if (isRunning) { if (currentLevel == Level.left) { scoreCounter.SetActive(false); tutorialText.GetComponent <Text> ().text = "Tap and hold left side of screen to move left"; if (input.MappedInput == InputManager.InputType.Left) { touchTime += Time.deltaTime; if (touchTime > holdTime) { currentLevel = Level.right; touchTime = 0; } } else { touchTime = 0; } } else if (currentLevel == Level.right) { tutorialText.GetComponent <Text> ().text = "Tap and hold right side of screen to move right"; if (input.MappedInput == InputManager.InputType.Right) { touchTime += Time.deltaTime; if (touchTime > holdTime) { currentLevel = Level.both; touchTime = 0; } } else { touchTime = 0; } } else if (currentLevel == Level.both) { tutorialText.GetComponent <Text> ().text = "Tap and hold both sides of screen to split"; if (input.MappedInput == InputManager.InputType.Both) { touchTime += Time.deltaTime; if (touchTime > holdTime) { currentLevel = Level.go; touchTime = 0; } } else { touchTime = 0; } } else if (currentLevel == Level.go) { touchTime += Time.deltaTime; if (touchTime < 1.5f * holdTime) { tutorialText.GetComponent <Text> ().text = "You Rock!"; } else if (touchTime > 1.5f * holdTime && touchTime < 2 * holdTime) { tutorialText.GetComponent <Text> ().text = ""; } else if (touchTime > 2 * holdTime) { tutorialText.GetComponent <Text> ().text = ""; currentLevel = Level.none; touchTime = 0; } } else if (currentLevel == Level.none && isRunning == true) { tutorialText.GetComponent <Text> ().text = ""; isRunning = false; scoreCounter.SetActive(true); PlayerPrefs.SetInt("Tutorial", 0); SpeedController.Reset(); print("count me"); generator.StartObstacleGeneration(); } } }
// interface public void ChangeSpeed() { SpeedController.ChangeSpeed(); UpdateText(); }
void IncreaseScore(float step) { score += step; SpeedController.IncreaseSpeed(step); }
void Start() { speedController = GetComponent <SpeedController>(); positions = GetComponent <PositionsController>(); }
void Start() { Speed = GameObject.FindObjectOfType <SpeedController>(); }
public void update() { this.Speed = SpeedController.easeInQuint(Mathf.Min(Time.timeSinceLevelLoad - this.nStartTime, this.nDuration), this.nReferenceSpeed * .25f, this.nReferenceSpeed * .75f, this.nDuration); }
// Start is called before the first frame update void Start() { speedController = FindObjectOfType <SpeedController>(); speed = speedController.GetBulletSpeed(); rb.velocity = transform.up * speed; }
// Start is called before the first frame update void Awake() { speedController = FindObjectOfType <SpeedController>(); touchHandler = FindObjectOfType <TouchHandler>(); mainCamera = FindObjectOfType <CameraFollow>(); }