void Awake() { settings = CountersController.settings.speedConfig; settingsMode = (int)settings.Mode; for (var i = 0; i < settings.DecimalPrecision; i++) { precision += "0"; } CountersController.ReadyToInit += Init; }
void Awake() { settings = CountersController.settings.speedConfig; transform.position = CountersController.determinePosition(gameObject, settings.Position, settings.Index); StartCoroutine(GetRequired()); for (var i = 0; i < settings.DecimalPrecision; i++) { precision += "0"; } }