Пример #1
0
    public void SpeechTrigger()
    {
        speechUI.SetMessage(speech.message);

        if (objectToSet != null)
        {
            speechUI.ObjectsToSet(objectToSet);
        }
    }
Пример #2
0
 void Update()
 {
     if (end.color.a < 0.98f)
     {
         end.color += new Color(0.0f, 0.0f, 0.0f, 0.01f);
         end.gameObject.SetActive(true);
         fontChange.font  = fontAsset;
         fontChange.color = Color.white;
     }
     else
     {
         speechUI.SetMessage(GetComponent <Speech>().message, "End");
         speechUI.gameObject.SetActive(true);
         gameObject.SetActive(false);
     }
 }