void Update() { int recHostId; int connectionId; int recChannelId; int dataSize; // enable play mode if needed if (manager && manager.IsInitialized() && !manager.IsPlayModeEnabled()) { manager.EnablePlayMode(true); } // connect after broadcast discovery, if needed if (clientConnId < 0 && serverHost != string.Empty && serverHost != "0.0.0.0" && serverPort != 0) { Start(); } try { byte error = 0; // disconnect if no data received for the last 10 seconds if (connected && (Time.time - dataReceivedAt) >= 10f) { NetworkTransport.Disconnect(clientHostId, clientConnId, out error); dataReceivedAt = Time.time; if (error != (byte)NetworkError.Ok) { throw new UnityException("Disconnect: " + (NetworkError)error); } } if (connected && keepAliveIndex < keepAliveCount) { if (sendKeepAlive[keepAliveIndex] && !string.IsNullOrEmpty(keepAliveData[keepAliveIndex])) { // send keep-alive to the server sendKeepAlive[keepAliveIndex] = false; byte[] btSendMessage = System.Text.Encoding.UTF8.GetBytes(keepAliveData[keepAliveIndex]); int compSize = 0; if (compressor != null && btSendMessage.Length >= 100) { compSize = compressor.Compress(btSendMessage, 0, btSendMessage.Length, compressBuffer, 0); } else { System.Buffer.BlockCopy(btSendMessage, 0, compressBuffer, 0, btSendMessage.Length); compSize = btSendMessage.Length; } NetworkTransport.Send(clientHostId, clientConnId, clientChannelId, compressBuffer, compSize, out error); //Debug.Log(clientConnId + "-keep: " + keepAliveData[keepAliveIndex]); if (error != (byte)NetworkError.Ok) { throw new UnityException("Keep-alive: " + (NetworkError)error); } // make sure sr-message is sent just once if (keepAliveIndex == 0 && keepAliveData[0].IndexOf(",sr") >= 0) { RemoveResponseMsg(",sr"); } } keepAliveIndex++; if (keepAliveIndex >= keepAliveCount) { keepAliveIndex = 0; } } int stack1 = 0; int stack2 = 0; int stack3 = 0; float cube2X = GameObject.Find("Cube.002").GetComponent <Transform>().position.x; float cube2Z = GameObject.Find("Cube.002").GetComponent <Transform>().position.z; float cube9X = GameObject.Find("Cube.009").GetComponent <Transform>().position.x; float cube9Z = GameObject.Find("Cube.009").GetComponent <Transform>().position.z; float islandX = GameObject.Find("Island").GetComponent <Transform>().position.x; float islandZ = GameObject.Find("Island").GetComponent <Transform>().position.z; if (Mathf.Abs(islandX - cube9X) <= 1 && Mathf.Abs(islandZ - cube9Z) <= 1) { stack1 = 1; } else { stack1 = 0; } if (Mathf.Abs(islandX - cube2X) <= 1 && Mathf.Abs(islandZ - cube2Z) <= 1) { stack2 = 1; } else { stack2 = 0; } if (Mathf.Abs(cube2X - cube9X) <= 1 && Mathf.Abs(cube2Z - cube9Z) <= 1) { stack3 = 1; } else { stack3 = 0; } snowvalue = stack1 + stack2 + stack3; Debug.Log(snowvalue); // get next receive event NetworkEventType recData; if (serverHost != string.Empty && serverHost != "0.0.0.0" && serverPort != 0) { recData = NetworkTransport.ReceiveFromHost(clientHostId, out connectionId, out recChannelId, recBuffer, bufferSize, out dataSize, out error); } else { recData = NetworkTransport.Receive(out recHostId, out connectionId, out recChannelId, recBuffer, bufferSize, out dataSize, out error); // wait for broadcast } switch (recData) { case NetworkEventType.Nothing: break; case NetworkEventType.ConnectEvent: if (connectionId == clientConnId) { connected = true; //connectedOnce = true; disconnectedAt = 0f; dataReceivedAt = Time.time; //sendKeepAlive = false; Debug.Log("Connected."); if (statusText) { statusText.text = "Connected."; } } break; case NetworkEventType.DataEvent: if (connectionId == clientConnId) { if (error != (byte)NetworkError.Ok) { Debug.Log("Receive error on connection " + connectionId + ": " + (NetworkError)error); } else { dataReceivedAt = Time.time; //sendKeepAlive = true; //string sRecvMessage = System.Text.Encoding.UTF8.GetString(recBuffer, 0, dataSize); int decompSize = 0; if (decompressor != null && (recBuffer[0] > 127 || recBuffer[0] < 32)) { decompSize = decompressor.Decompress(recBuffer, 0, compressBuffer, 0, dataSize); } else { System.Buffer.BlockCopy(recBuffer, 0, compressBuffer, 0, dataSize); decompSize = dataSize; } string sRecvMessage = System.Text.Encoding.UTF8.GetString(compressBuffer, 0, decompSize); // if(sRecvMessage.StartsWith("pv")) // { // //Debug.Log("Got part face verts - " + sRecvMessage.Substring(0, 3)); // // // part of face-vertices msg // sRecvMessage = ProcessPvMessage(sRecvMessage); // // if(sRecvMessage.Length == 0) // EnableNextKeepAlive(2); // } // else if(sRecvMessage.StartsWith("pt")) // { // //Debug.Log("Got part face tris - " + sRecvMessage.Substring(0, 3)); // // // part of face-triangles msg // sRecvMessage = ProcessPtMessage(sRecvMessage); // // if(sRecvMessage.Length == 0) // EnableNextKeepAlive(3); // } if (!string.IsNullOrEmpty(sRecvMessage)) { char[] msgDelim = { '|' }; string[] asMessages = sRecvMessage.Split(msgDelim); char[] partDelim = { ',' }; for (int i = 0; i < asMessages.Length; i++) { if (manager && asMessages[i].Length > 3) { if (asMessages[i].StartsWith("kb,")) { //Debug.Log("Got body data"); manager.SetBodyFrameData(asMessages[i]); EnableNextKeepAlive(0); } else if (asMessages[i].StartsWith("kh,")) { manager.SetBodyHandData(asMessages[i]); } else if (asMessages[i].StartsWith("km,")) { manager.SetWorldMatrixData(asMessages[i]); } else if (asMessages[i].StartsWith("vg,") && gestureManager != null) { gestureManager.SetGestureDataFromCsv(asMessages[i], partDelim); } else if (asMessages[i].StartsWith("sr,") && speechManager != null) { speechManager.SetSpeechDataFromCsv(asMessages[i], partDelim); } // else if(asMessages[i].StartsWith("fp,") && faceManager != null) // { // //Debug.Log("Got face params"); // faceManager.SetFaceParamsFromCsv(asMessages[i]); // EnableNextKeepAlive(1); // } // else if(asMessages[i].StartsWith("fv,") && faceManager != null) // { // //Debug.Log("Got face vertices"); // faceManager.SetFaceVerticesFromCsv(asMessages[i]); // EnableNextKeepAlive(2); // } // else if(asMessages[i].StartsWith("fu,") && faceManager != null) // { // //Debug.Log("Got face uvs"); // faceManager.SetFaceUvsFromCsv(asMessages[i]); // EnableNextKeepAlive(2); // } // else if(asMessages[i].StartsWith("ft,") && faceManager != null) // { // //Debug.Log("Got face triangles"); // faceManager.SetFaceTrianglesFromCsv(asMessages[i]); // // keepAliveData[3] = null; // clear index 3 - one set of tris is enough // EnableNextKeepAlive(3); // } } } } } } break; case NetworkEventType.DisconnectEvent: if (connectionId == clientConnId) { connected = false; //connectedOnce = true; // anyway, try to reconnect disconnectedAt = Time.time; dataReceivedAt = 0f; //sendKeepAlive = false; Debug.Log("Disconnected: " + (NetworkError)error); if (error != (byte)NetworkError.Ok) { throw new UnityException("Disconnected: " + (NetworkError)error); } } break; case NetworkEventType.BroadcastEvent: int receivedSize; // NetworkTransport.GetBroadcastConnectionMessage(bcastHostId, bcastBuffer, bcastBuffer.Length, out receivedSize, out error); NetworkTransport.GetBroadcastConnectionMessage(-1, bcastBuffer, bcastBuffer.Length, out receivedSize, out error); string senderAddr; int senderPort; NetworkTransport.GetBroadcastConnectionInfo(bcastHostId, out senderAddr, out senderPort, out error); if (serverHost == string.Empty || serverHost == "0.0.0.0" || serverPort == 0) { string sData = System.Text.Encoding.UTF8.GetString(bcastBuffer, 0, bcastBuffer.Length).Trim(); OnReceivedBroadcast(senderAddr, sData); } break; } // try to reconnect, if disconnected if (!connected && /**connectedOnce &&*/ disconnectedAt > 0f && (Time.time - disconnectedAt) >= reconnectAfter) { disconnectedAt = 0f; error = 0; clientConnId = NetworkTransport.Connect(clientHostId, serverHost, serverPort, 0, out error); if (error == (byte)NetworkError.Ok) { Debug.Log("Reconnecting to the server - " + serverHost + ":" + serverPort); if (statusText) { statusText.text = "Reconnecting to the server..."; } } else { throw new UnityException("Error while reconnecting: " + (NetworkError)error); } } } catch (System.Exception ex) { Debug.LogError(ex.Message + "\n" + ex.StackTrace); if (statusText) { statusText.text = ex.Message; } } }