Пример #1
0
    public override void OnEnemyStruck(GameObject player, GameObject enemy)
    {
        if (_player == null)
        {
            _player = player;
        }

        if (Random.Range(0, 6) <= 1)
        {
            SpecialsHolder holder = player.GetComponentInChildren <SpecialsHolder>();
            holder.StartCoroutine(LaunchFireballs(holder, count));
        }
    }
Пример #2
0
    IEnumerator LaunchFireballs(SpecialsHolder holder, int fireball_amount)
    {
        for (var i = 0; i < fireball_amount; i++)
        {
            yield return(new WaitForSeconds(0.2f));

            holder.PlayFireballSound();
            GameObject fireball = GameObject.Instantiate(holder.Fireball, holder.transform.position, holder.transform.rotation);
            fireball.GetComponent <ProjectileBehavior>().shotFrom = this;
            Rigidbody2D rigidbody = fireball.GetComponent <Rigidbody2D>();
            rigidbody.AddForce(new Vector2(Random.Range(-150.0f, 150.0f), Random.Range(120.0f, 150.0f)));
            holder.StartCoroutine(StopFireballAndSeekEnemy(rigidbody));
        }
    }