Пример #1
0
        private void ProcessType(SpecialSetPiece type, int cool, Entity host, RealmTime time)
        {
            if (host.HasConditionEffect(ConditionEffectIndex.Stunned))
            {
                return;
            }

            var piece = (MapSetPiece)Activator.CreateInstance(Type.GetType($"server.realm.mapsetpiece.{(_special == SpecialSetPiece.ON_SELF ? "" : "special.")}" + _setpiece, true, true));

            switch (type)
            {
            case SpecialSetPiece.ABYSS_IDOL:
            {
                if (cool <= 0)
                {
                    Entity player = host.GetNearestEntity(_range, null);

                    if (player != null)
                    {
                        Position target = new Position
                        {
                            X = player.X,
                            Y = player.Y
                        };

                        host?.Owner.BroadcastMessage(new SHOWEFFECT
                            {
                                EffectType = EffectType.Throw,
                                Color      = new ARGB(_color),
                                TargetId   = host.Id,
                                PosA       = target
                            }, null);

                        piece.RenderSetPiece(host.Owner, new IntPoint((int)target.X, (int)target.Y));
                    }

                    cool = _coolDown.Next(Random);
                }
                else
                {
                    cool -= time.ElapsedMsDelta;
                }
            }
            break;

            default:
            {
                piece.RenderSetPiece(host.Owner, new IntPoint((int)host.X, (int)host.Y));
            }
            break;
            }
        }
Пример #2
0
 public TossSetpiece(
     string setpiece,
     double range            = 8,
     uint color              = 0xFF0000,
     Cooldown coolDown       = new Cooldown(),
     int cooldownOffset      = 0,
     SpecialSetPiece special = SpecialSetPiece.ON_SELF
     )
 {
     _setpiece       = setpiece;
     _range          = range;
     _color          = color;
     _coolDown       = coolDown.Normalize();
     _coolDownOffset = cooldownOffset;
     _special        = special;
 }