IEnumerator SetAttackDistance() // belki biraz daha gelistirilebilir { yield return(new WaitForSeconds(0.001f)); int category = ea.GetWeaponCategory(); distance = 5f + ((float)ea.GetSpear() / 12); distance *= 1.1f; }
IEnumerator SetAttackDistance() // belki biraz daha gelistirilebilir { yield return(new WaitForSeconds(0.001f)); int category = ea.GetWeaponCategory(); distance = 5f + ((float)ea.GetSpear() / 12); distance *= 1.1f; }