private void Awake() { residentFactory = new ResidentFactory(GameData, householdData); SpawningOrder.Add(residentFactory); RunManufactureScripts(); }
public void Awake() { HpFactory = new HarvestPointFactory(HarvestPointLocationTransforms); HpFactory.AssignGameDataBase(GameData); creatureFactory.AssignGameDataBase(GameData); SpawningOrder.Add(HpFactory); SpawningOrder.Add(creatureFactory); base.RunManufactureScripts(); }