public void ToggleEnemies() { Rock[] rocks = FindObjectsOfType <Rock>(); Bat[] bats = FindObjectsOfType <Bat>(); Spawning _spawn = FindObjectOfType <Spawning>(); _spawn.TogglePause(); foreach (var item in rocks) { item.TogglePause(); } foreach (var item in bats) { item.TogglePause(); } }